I have exported model using gltf exporter included in blender 2.8. Exporting to .gltf works fine but when exporting to .glb I cannot see the texture anymore. What is weird is that if I check .glb file in gltf viewer https://gltf-viewer.donmccurdy.com/ it works fine while in my environment and in three.js editor https://threejs.org/editor/ texture is black. Why does this happen and how to fix it? Does the gltf viewer load something differently? Here is the model to check for yourself https://drive.google.com/open?id=1gqdujds0VAgU__92GgTMsgWkO1BbbnPJ
glTF Viewer - works fine
Three.js editor - black texture (ambientlight is added)
glTF Viewer - works fine
That's because the viewer applies an environment map to the materials of your skinned mesh. This is not true for the editor. When you load the model in the viewer, just select for environment
the value None
in order to see this effect.
Instead of using an environment map, you can also set the metalness
value for all materials from 1
to 0
. Why a metalness
value of 1
is problematic in your case is explained here: