I can't seem to figure out how to write the includes of the Visitor Pattern with this simple example. No matter what I do I always end up with circular dependencies, but no other way makes sense.
Also I apologize for the different header guards (pragma vs. #ifndef), I was testing #pragma out and hadn't updated the files yet.
#include "OneVisitor.h"
#include "DataStructure.h"
int main (int argc, char * argv [])
{
OneVisitor v;
DataStructure d;
}
#ifndef _DATA_STRUCTURE_H_
#define _DATA_STRUCTURE_H_
#include "ElementA.h"
class DataStructure {
public:
DataStructure (Visitor & v)
{
std::cout << "ACCEPTS";
a->accept(v);
};
private:
ElementA * a;
};
#endif
#ifndef _ELEMENT_H_
#define _ELEMENT_H_
#include "Visitor.h"
#include <iostream>
class Element {
public:
virtual void accept (Visitor & v) = 0;
void talk ()
{
std::cout << "ELEMENT TALKING";
};
};
#endif
#pragma once
#include "Element.h"
#include "Visitor.h"
class ElementA : public Element {
public:
virtual void accept (Visitor & v) override
{
v.Visit(*this);
};
void talk ()
{
std::cout << "ELEMENT A TALKING";
};
};
#ifndef _VISITOR_H_
#define _VISITOR_H_
#include "ElementA.h"
class Visitor {
public:
virtual void Visit (ElementA & a) = 0;
};
#endif
#ifndef _ONE_VISITOR_H_
#define _ONE_VISITOR_H_
#include "Visitor.h"
class OneVisitor : public Visitor {
public:
virtual void Visit (ElementA & a) override
{
a.talk();
};
};
#endif
When I run this, I get the error "Visitor has not been declared" in Element.h, ElementA.h, ElementB.h. How can i get Visitor defined in these classes without causing circular dependencies?
A visitor is a very abstract concept, and it makes sense to template it in this case. Using templates allows us to get rid of circular dependencies, and simplify things considerably.
// Visitor.hpp
#pragma once
template<class T>
class Visitor {
public:
virtual void visit(T& item) = 0;
virtual ~Visitor() = default;
};
Now, if you want to have visitor for Element
, you could just use Visitor<Element>
:
// Element.hpp
#pragma once
#include "Visitor.hpp"
#include <iostream>
class Element
{
public:
virtual void accept(Visitor<Element>& v)
{
v.visit(*this);
}
virtual void talk() {
std::cout << "Element talking!\n";
}
virtual ~Element() = default;
};
Now that we have these things, we can also write a function to convert lambdas into visitors:
template<class T, class Func>
struct FunctionVisitor : public Visitor<T> {
Func func;
FunctionVisitor() = default;
FunctionVisitor(FunctionVisitor const&) = default;
FunctionVisitor(FunctionVisitor&&) = default;
FunctionVisitor(Func const& func)
: func(func)
{
}
void visit(T& item) override {
func(item);
}
};
template<class T, class Func>
FunctionVisitor<T, Func> makeVisitor(Func const& f) {
return FunctionVisitor<T, Func>(f);
}
This allows us to write nice code like this:
#include "Element.hpp"
#include "Visitor.hpp"
#include <vector>
class ElemA : public Element {
public:
void talk() override {
std::cout << "ElemA talking!\n";
}
};
class ElemB : public Element {
public:
void talk() override {
std::cout << "ElemB talking!\n";
}
};
class ElemC : public Element {
public:
void talk() override {
std::cout << "ElemC talking!\n";
}
};
void visitAll(std::vector<Element*>& elements, Visitor<Element>& visitor) {
for(auto e : elements) {
e.accept(visitor);
}
}
int main() {
std::vector<Element*> elements {
new ElemA(),
new ElemB(),
new ElemC()
};
auto talk = [](Element& e) { e.talk(); };
visitAll(elements, makeVisitor<Element>(talk));
}