I have an UIImageView
in UIScrollView
for allow user to zoom in image. No problem in this part. I use the following code for this:
func viewForZooming(in scrollView: UIScrollView) -> UIView? {
return self.imageView
}
Also, users can be able to pin some location in same image. I am using the following code to pin image and there is also no problem.
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch = touches.first!
let location = touch.location(in: self.imageView)
let touchedRect = CGRect(x: location.x - 10, y: location.y - 10, width: 20, height: 20)
let touchedInCourt = touchedRect.intersects(self.imageView.bounds)
switch touchedInCourt {
case true:
if self.imageView.subviews.count > 0 {
var flagForIntersect = false
for subview in self.imageView.subviews {
let subviewFrame = subview.frame
if subviewFrame.intersects(touchedRect) {
subview.removeFromSuperview()
flagForIntersect = true
}
}
if !flagForIntersect {
addDot(withLocation: location, toPhoto: self.imageView)
}
} else {
addDot(withLocation: location, toPhoto: self.imageView)
}
case false: break
}
}
func addDot(withLocation location: CGPoint, toPhoto photo: UIImageView) {
let frame = CGRect(x: location.x - 15, y: location.y - 15, width: 30, height: 30)
let tempImageView = UIImageView(frame: frame)
tempImageView.image = UIImage(named: "Blue Dot")
photo.addSubview(tempImageView)
}
Using these two parts in same UIImageView
causes the problem.
If scrollView.userInteractionEnable = true
,
zoom works but touchesEnded function not calling. On the other hand, if scrollView.userInteractionEnable = false
touchesEnded function called but zoom not working.
touch.location(in:)
function really useful for me, therefore I don't want to switch from UITouch
to UITapGestureRecognizer
.
Is there any way to do these two parts using UITouch
?
OK, I solved the problem.
Turns out UITapGestureRecognizer
also has .location(in:)
function.
For those who are experiencing the same problem, I add the working code below.
let longPressRecognizer = UILongPressGestureRecognizer(target: self, action: #selector(longPressed))
longPressRecognizer.minimumPressDuration = 0.5
longPressRecognizer.delaysTouchesBegan = true
longPressRecognizer.delegate = self
self.imageView.addGestureRecognizer(longPressRecognizer)
@objc func longPressed(sender: UILongPressGestureRecognizer) {
if sender.state == UIGestureRecognizer.State.ended {
let location = sender.location(in: self.imageView)
let touchedRect = CGRect(x: location.x - 10, y: location.y - 10, width: 20, height: 20)
let touchedInCourt = touchedRect.intersects(self.imageView.bounds)
switch touchedInCourt {
case true:
if self.imageView.subviews.count > 0 {
var flagForIntersect = false
for subview in self.imageView.subviews {
let subviewFrame = subview.frame
if subviewFrame.intersects(touchedRect) {
subview.removeFromSuperview()
flagForIntersect = true
}
}
if !flagForIntersect {
addDot(withLocation: location, toPhoto: self.imageView)
}
} else {
addDot(withLocation: location, toPhoto: self.imageView)
}
case false: break
}
}
}
I used UILongPressGestureRecognizer
but UITapGestureRecognizer
works as well.