I am creating an interactive game with Python, and I am trying to make an introduction with the instruction "Press any key to continue." I am having some difficulty with binding all the keys to a single action.
I have tried binding to '<Any>'
, but it displays an error message.
from tkinter import *
window = Tk()
root = Canvas(window, width=500, height=500)
def testing():
print("Hello World!")
root.bind_all('<Any>', testing)
root.pack()
root.mainloop()
As mentioned before, the '<Any>'
keybind results in an error message reading: tkinter.TclError: bad event type or keysym "Any"
. Is there a simple way to bind every key to an action?
I use <Key>
it will capture any keyboard event and print "Hello". And don't forget to specify event
or event=None
parameter in testing()
.
from tkinter import *
window = Tk()
root = Canvas(window, width=500, height=500)
def testing(event):
print("Hello!")
def countdown(count, label):
label['text'] = count
if count > -1:
root.after(1000, countdown, count-1, label)
elif count == 0:
label['text'] = 'Time Expired'
elif count < 0:
label.destroy()
root.bind_all('<Key>', testing)
root.pack()
root.mainloop()