I have an iOS application written in Xamarin and I am getting a Unity Exceptions Resolution Failed exception when I try and run the application in iOS. However this error does not happen when I run the android version of the application. The exception is being thrown while the initalize function from prism is taking place.
Here is a snippet from my app.xaml.cs
protected override void RegisterTypes(IContainerRegistry containerRegistry)
{
this.RegisterLocal(containerRegistry);
this.RegisterServices(containerRegistry);
this.RegisterPagesForNavigation(containerRegistry);
}
This code all executes and passes.
This is the iOS initialization
Register("AppDelegate")]
public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate
{
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
global::Xamarin.Forms.Forms.Init();
PullToRefreshLayoutRenderer.Init();
LoadApplication(new App(new IosInitializer()));
return base.FinishedLaunching(app, options);
}
public class IosInitializer : IPlatformInitializer
{
public void RegisterTypes(IContainerRegistry containerRegistry)
{
containerRegistry.Register<IUAirshipUpdate, UAirshipUpdate>();
}
}
This code also executes
The exception being thrown is an argument null exception indicating that IModuleCatelog is not present. I do not understand why it is looking for that module and can not find it. The source code on GitHub indicates that class was registered.
This issue was caused because linker behavior for IOS application was set to full and that causes issues with Unity IOC Container.