So, I'm adding aframe physics (this one) and when I apply static-body to the a-mixin voxel on the Minecraft demo I can still move through the box.
My camera is set to universal-controls.
Here is where I put the static body:
<a-assets>
<a-mixin id="voxel"
static-body geometry="primitive: box; height: 0.6; width:0.6;
depth: 0.6" material="id: theImage; src: Box.jpg; color:
#696969; roughness: 1; metalness: 0"
snap="offset: 0.4 0.4 0.4; snap: 0.6 0.6 0.6">
</a-mixin>
</a-assets>
While using aframe-extras (physics-based movement section) and aframe-physics if you set up your camera in a rig
with a kinematic-body
:
<a-entity id="rig" movement-controls kinematic-body>
<a-entity camera position="0 1.6 0" look-controls></a-entity>
</a-entity>
It should collide with any entities, that are either static-body
or dynamic-body
.
<a-box static-body></a-box>
<a-box dynamic-body></a-box>
- Custom fiddle here. Dynamic, and static bodies.
- Minecraft demo here. If you make a 3x1 pole, you won't move through it. You'll "jump" over the 2x1 blocks though.