I try to show a single frame of a loaded gif image (from a file) inside an Image control. I have no issue in showing the (full) gif image inside an Image control, but I cannot get the frame to show up. For testing purposes I always try to load frame '0' (the first frame).
XAML:
<Image>
<Image.Source>
<BitmapImage x:Name="GifFrame" AutoPlay="False" />
</Image.Source>
</Image>
I don't really find much information online of how to do this but here and there are some code fragments, some may unfortunately come from WPF and I a m not 100% sure if they can be used also for UWP.
When the image is opened the following "_OnImageOpened" method gets called (_gifStream is the opened gif image, stream has not been closed):
private IRandomAccessStream _gifStream = null;
private async void GifImage_OnImageOpened(object sender, RoutedEventArgs e)
{
// ...
uint frameCount = 0;
if (_gifStream != null)
{
var decoder = await BitmapDecoder.CreateAsync(_gifStream);
frameCount = decoder.FrameCount;
var frame = await decoder.GetFrameAsync(0);
// Create frame image
var pixelData = await frame.GetPixelDataAsync(
BitmapPixelFormat.Bgra8,
BitmapAlphaMode.Premultiplied,
new BitmapTransform(),
ExifOrientationMode.IgnoreExifOrientation,
ColorManagementMode.DoNotColorManage
).AsTask().ConfigureAwait(false);
var frameBytes = pixelData.DetachPixelData();
var memoryStream = new MemoryStream(frameBytes);
await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
GifFrame.SetSource(memoryStream.AsRandomAccessStream());
});
}
}
When I set the new source (GifFrame.SetSource(...)) the window freezes and nothing happens, I have to kill the process. Before I added the Dispatcher.RunAsync(...) around the setting of the new source I got an exception "The application called an interface that was marshalled for a different thread...".
I don't have any idea what causes this. Maybe I need to convert the bytes to something the image control can understand or maybe the whole pixel data creation is wrong?
Here's one way to achieve what you're looking for:
XAML:
<Page
x:Class="App1.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<Grid>
<StackPanel>
<Button Content="Open" Click="Button_Click" />
<Image x:Name="Image" Width="100" Height="100" />
</StackPanel>
</Grid>
</Page>
Code:
using System;
using Windows.Graphics.Imaging;
using Windows.Storage;
using Windows.Storage.Pickers;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Media.Imaging;
namespace App1
{
public sealed partial class MainPage
{
public MainPage()
{
InitializeComponent();
}
private async void Button_Click(object sender, RoutedEventArgs e)
{
var picker = new FileOpenPicker();
picker.FileTypeFilter.Add(".gif");
picker.SuggestedStartLocation = PickerLocationId.PicturesLibrary;
var file = await picker.PickSingleFileAsync();
if (file == null)
return;
var stream = await file.OpenAsync(FileAccessMode.Read);
var decoder = await BitmapDecoder.CreateAsync(stream);
var frame = await decoder.GetFrameAsync(0);
var softwareBitmap = await frame.GetSoftwareBitmapAsync();
var convert = SoftwareBitmap.Convert(softwareBitmap, BitmapPixelFormat.Bgra8, BitmapAlphaMode.Premultiplied);
var softwareBitmapSource = new SoftwareBitmapSource();
await softwareBitmapSource.SetBitmapAsync(convert);
Image.Source = softwareBitmapSource;
}
}
}
Result:
Quite convoluted process to say the least ...
Original GIF:
Your actual error is that you're trying to feed SetSource
with a raw stream of pixel data, this is not what it expects.