I am trying to assign a random greyscale color value to a vertex of a mesh.
By using cmds.polyColorPerVertex(rgb=()) I can assign any specific color to a vertex but I can't seem to figure out how to randomize that color value yet lock it into a grayscale range.
In the end a need each time for a vert to be of a different greyscale value.
Thank you
cmds.polyColorPerVertex()
takes an rgb
tuple in the form (r, g, b
), where each element should be a float
in the range [0, 1]
.
"Greyscale", in this context, just means that r == g == b
.
Accordingly, we can just use Python's random number generators to achieve this:
brightness = np.random.rand() # generates a random float in the range [0, 1]
rgb = (brightness, brightness, brightness)
cmds.polyColorPerVertex(rgb=rgb)