I would like to decide by button whether I draw a rectangle or a circle. That works so far. But if I first press the Circle button and then the Rectangle button, it does not delete the circle. The other way, it's the same. But I want only one object to be displayed at a time. The object which the user pressed at last should display.
<html>
<head>
<script src="fabric.js"></script>
</head>
<body>
<canvas id="c" width="500" height="500"></canvas>
<button type="button" onclick="drawArc()">circle</button>
<button type="button" onclick="drawRect()">rectangle</button>
<scipt>
var canvas = new fabric.Canvas("c");
var context = canvas.getContext('2d');
var rect = new fabric.Rect({
//circle values
});
var circle = new fabric.Circle({
//rect values
});
function clear() {
context.clearRect(0, 0, canvas.width, canvas.height);
}
function drawRect() {
clear();
canvas.add(rect);
}
function drawArc() {
clear();
canvas.add(circle);
}
</script>
</body>
</html>
Use visible property to show/hide object from canvas.
DEMO
var canvas = new fabric.Canvas("c");
var rect = new fabric.Rect({
width: 50,
height: 50,
fill: 'green',
visible: false
});
var circle = new fabric.Circle({
radius: 50,
fill: 'blue',
visible: false
});
canvas.add(rect, circle)
function drawRect() {
circle.visible = false;
rect.visible = true;
canvas.requestRenderAll();
}
function drawArc() {
circle.visible = true;
rect.visible = false;
canvas.requestRenderAll();
}
canvas{
border:1px solid;
}
<script src="http://cdnjs.cloudflare.com/ajax/libs/fabric.js/2.6.0/fabric.js"></script>
<button type="button" onclick="drawArc()">circle</button>
<button type="button" onclick="drawRect()">rectangle</button><br>
<canvas id="c" width="500" height="500"></canvas>