SITUATION
I have this peace of code here for my "3d-mesh"
<MeshGeometry3D
Positions="0 0 0
0 1 0
1 0 0
1 1 0"
TriangleIndices="0 2 1
2 3 1" >
</MeshGeometry3D>
PROBLEM/QUESTION
why i can not use other vertices for creating triangles => i mean whenever i try to write { 0 , 1 , 2 , 2 , 3 , 1} insead of {0 , 2 , 1 , 2 , 3 , 1} i cant see 1st triangle.
EDIT
here are pictures of my examples. (maybe helpful if you want to imagine the situation)
Example 1 : { 0 , 2 , 1 , 2 , 3 , 1}
Example 2 : { 0 , 1 , 2 , 2 , 3 , 1}
The triangle definitions cann't intersect. To be a valid in example 2 the second trianable should be 2,3,0