i want to create an exact screen in my ios application with xcode & swift im not able to create it, what shall i used? an collectionView or ScroolView?
import UIKit
class ViewController: UIViewController,UICollectionViewDelegate,UICollectionViewDataSource,UICollectionViewDelegateFlowLayout{
@IBOutlet weak var newCollectionView: UICollectionView!
override func viewDidLoad() {
super.viewDidLoad()
newCollectionView.delegate = self
newCollectionView.dataSource = self
// Do any additional setup after loading the view, typically from a nib.
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return 4
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell
{
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "cell", for: indexPath)
return cell
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
return CGSize(width: view.frame.width, height: view.frame.height)
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumLineSpacingForSectionAt section: Int) -> CGFloat {
return 0
}
}
It is my class. It works completely. Also i added an image of storyboard. Link to my github project : https://github.com/Agisight/scroller.git
class ViewController: UIViewController, UIScrollViewDelegate {
@IBOutlet weak var scroll: UIScrollView!
@IBOutlet var btns: [UIView]!
override func viewDidLoad() {
super.viewDidLoad()
scroll.delegate = self
}
func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) {
methodAnimation()
}
func scrollViewWillBeginDecelerating(_ scrollView: UIScrollView) {
methodAnimation()
}
func methodAnimation() {
if btns.count == 0 {return}
var i = 0
// i – calculate it, it is your visible/desirable view.
// here is variant of code
let dragOffset = view.frame.width * 0.5 // callibrate it for you
let offX = scroll.contentOffset.x
i = Int(offX + dragOffset) / Int(view.frame.width)
i = max(0, min(i, btns.count - 1))
let yourX = btns[i].frame.width * CGFloat(i) // ()
let p = CGPoint(x: yourX, y: 0);
scroll.setContentOffset(p, animated: true)
}
}