I am try to make a VOice chat over IP using C#. First I have connected two laptops. Then I have sent message between two laptops. Then I try to send vice message it is difficult. I counld get microphone voice input using Naudio. Then I should do sampling and put wave file into byte array and make data package and send it. In client side I should catch the data packet and conver it to sound. But the problem is I cant find any material to learn regarding code for to convert and send data package. I search Internet but I couldnt find anything that can I understand. SO please anyone help me to do this. I see many projects that people do but those are difficult to understand. I am beginer to about this sending data.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;``
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using System.IO;
namespace Tutorial7
{
public partial class Form1 : Form
{
Socket sock;
Socket acc;
public Form1()
{
InitializeComponent();
}
Socket socket()
{
return new Socket(AddressFamily.InterNetwork, SocketType.Stream,
ProtocolType.Tcp);
}
private void button1_Click(object sender, EventArgs e)
{
List<NAudio.Wave.WaveInCapabilities> sources = new
List<NAudio.Wave.WaveInCapabilities>();
for (int i = 0; i < NAudio.Wave.WaveIn.DeviceCount; i++)
{
sources.Add(NAudio.Wave.WaveIn.GetCapabilities(i));
}
sourceList.Items.Clear();
foreach (var source in sources)
{
ListViewItem item = new ListViewItem(source.ProductName);
item.SubItems.Add(new ListViewItem.ListViewSubItem(item,
source.Channels.ToString()));
sourceList.Items.Add(item);
}
}
NAudio.Wave.WaveIn sourceStream = null;
NAudio.Wave.DirectSoundOut waveOut = null;
NAudio.Wave.WaveFileWriter waveWriter = null;
private void button2_Click(object sender, EventArgs e)
{
if (sourceList.SelectedItems.Count == 0) return;
int deviceNumber = sourceList.SelectedItems[0].Index;
sourceStream = new NAudio.Wave.WaveIn();
sourceStream.DeviceNumber = deviceNumber;
sourceStream.WaveFormat = new NAudio.Wave.WaveFormat(44100,
NAudio.Wave.WaveIn.GetCapabilities(deviceNumber).Channels);
NAudio.Wave.WaveInProvider waveIn = new
NAudio.Wave.WaveInProvider(sourceStream);
}
}
}
I think you can use System.Net.Sockets.NetworkStream Class:
Have a look at: https://learn.microsoft.com/en-us/dotnet/api/system.net.sockets.networkstream?redirectedfrom=MSDN&view=netframework-4.7.2
And this is a similar question: get stream of a socket object in c#