I am trying to do this kind of thing with Flutter : https://storage.googleapis.com/spec-host-backup/mio-design%2Fassets%2F0B3T7oTWa3HiFcHBDaTlreHdVZGc%2Fitem-selection-selecting-items.mp4
var gestureTemp = GestureDetector(
onLongPress: (){
print('LONG PRESSED');
//CHANGE APPBAR
},
child: Padding(
padding: EdgeInsets.only(right:8),
child: Chip(
avatar: CircleAvatar(
backgroundColor: Colors.grey.shade800,
child: icon
),
label: Text(space.label, style: TextStyle(fontSize: 12, color:Colors.grey.shade800))
),
));
It detects the long press, but I don't know how to change my appbar...
Any ideas ?
EDIT: Here is what I do
var appBar1 = AppBar(...);
var appBar2 = AppBar(...);
var appBar = appBar1;
My appBar is displayed in my Scaffold.
On my GestureDetector :
onLongPress: (){
print('LONG PRESSED');
setState(() {
appBar = appBar2;
});
},
Welcome to StackOverflow!
The approach you described sounds quite right. Here is a standalone example so you can double check your code:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(home: MyPage());
}
}
class MyPage extends StatefulWidget {
@override
_MyPageState createState() => _MyPageState();
}
class _MyPageState extends State<MyPage> {
static final AppBar _defaultBar = AppBar(
title: Text('Inbox'),
leading: Icon(Icons.menu),
actions: <Widget>[Icon(Icons.search), Icon(Icons.more_vert)],
backgroundColor: Colors.black,
);
static final AppBar _selectBar = AppBar(
title: Text('1'),
leading: Icon(Icons.close),
actions: <Widget>[
Icon(Icons.flag),
Icon(Icons.delete),
Icon(Icons.more_vert)
],
backgroundColor: Colors.deepPurple,
);
AppBar _appBar = _defaultBar;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: _appBar,
body: Center(
child: RaisedButton(
child: Text('Switch!'),
onPressed: () {
setState(() {
_appBar = _appBar == _defaultBar
? _selectBar
: _defaultBar;
});
},
),
),
);
}
}