I am having problems implementing WaterfallDialogs
in ComponentDialogs
trigered by LUIS in the BotFramework V4.2
. After the first step, the dialog does not continue the Waterfall.
I don't really understand what should be the correct approach to persist the ComponentDialog
: save the ConversationState
? set the step.context
? I've tried both but none worked for me so far 😣
This is my code for bot.js, where I have a LUIS instance to act as an orchestrator between dialogs:
async onTurn(turnContext) {
...
switch (dialogResult.status) {
case DialogTurnStatus.empty:
// Call to LUIS recognizer to get intent + entities
const results = await this.luisRecognizer.recognize(dc.context);
const topIntent = results.luisResult.topScoringIntent;
switch (topIntent.intent) {
case FMM_INTENT:
return await dc.beginDialog(FeedbackDialog.Name);
...
}
case DialogTurnStatus.waiting:
// The active dialog is waiting for a response from the user, so do nothing
break;
...
}
And this is my code por FeedbackDialog.js where I have the logic of the WaterfallDialog
with Prompts
:
module.exports = {
FeedbackDialog: class extends ComponentDialog {
static get Name() { return DIALOG_NAME; }
constructor(conversationState, botConfig, feedbackStateAccessor, dialogId) {
(dialogId === undefined) ? super(DIALOG_NAME) : super(dialogId);
this.conversationState = conversationState;
this.feedbackStateAccessor = feedbackStateAccessor;
this.addDialog(new WaterfallDialog(FBK_EVAL, [
this.feedbackPrompt.bind(this),
this.feedbackEvaluation.bind(this)
]));
this.addDialog(new ChoicePrompt(FBK_PROMPT));
}
async feedbackPrompt(step) {
let fmmState = await this.feedbackStateAccessor.get(step.context);
if (fmmState === undefined) {
await this.feedbackStateAccessor.set(step.context);
//opciones válidas, las mayúsculas las detecta también
const options = ['👍','👎'];
return await step.prompt(FBK_PROMPT, {
prompt: `¿Te ha resultado útil la respuesta?`,
retryPrompt: `¿Qué te ha parecido la respuesta?`,
choices: options
});
}
}
async feedbackEvaluation(step) {
let fmmState = await this.feedbackStateAccessor.get(step.context);
if (fmmState === undefined && step.result){
if (step.result == '👍'){
await step.context.sendActivity("¡Gracias por el feedback!");
return await step.endDialog();
}else {
await step.context.sendActivity("¡Revisaremos tu pregunta para seguir mejorando!");
return await this.conversationState.saveChanges(step.context);
}
} else {
return await step.next();
//next steps omitted since the code doesn't reach this step
}
}
I'm unsure what you're trying to achieve but if you're using a ChoicePrompt I believe the step result comes back into a value key, i.e. instead of
if (step.result == '👍')
try
if (step.result.value === '👍')
Then you can send a message back to the user and end the dialog and it should be fine:
await step.context.sendActivity("¡Gracias por el feedback!");
return step.endDialog();
or
await step.context.sendActivity("¡Revisaremos tu pregunta para seguir mejorando!");
return step.endDialog();
Also, remember to initialise the dialog correctly, i.e. in your bot file:
const { FeedbackDialog } = require('path/to/feedbackDialog')
const FEEDBACK_DIALOG = 'FeedbackDialog'
const FEEDBACK_PROPERTY = 'feedbackProperty'
and in the bot constructor (I use userState for state accessors, not conversation state):
this.dialogs = new DialogSet(this.dialogState)
this.feedbackAccessor = userState.createProperty(FEEDBACK_PROPERTY)
this.dialogs.add(new FeedbackDialog(
FEEDBACK_DIALOG,
this.feedbackAccessor
))
then call it as:
await dc.beginDialog(FEEDBACK_DIALOG);