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aframevirtual-reality

aframe 0.9 - White "gap" in mobile vr mode


Since we upgraded from aframe 0.8 to 0.9 we have a weird rendering behaviour when we enter vr mode on mobile device (i.e Samsung Galaxy S8)

enter image description here

You can see this white space in the middle on both eyes which is simply "not rendered" I guess. The hall is a .obj model with a .mtl provided (yes, I know glTF would be better but unfortunately it is not in our hands). We tested on all mobile browsers with the same result. On Desktop Version everything works fine. Can someone verify / explain this?


Solution

  • It's quite embarrassing, but we found the solution.

    Our external model designer designed every floor tile as a single object... Now we use a floor where all the tiles are one single object and that seems to work well.