I whipped up the below struct as a way to alert the user when there's a slow network connection.
When a function is going to make a call to the server, it creates a ResponseTimer. This sets a delayed notification, which only fires if the responseTimer var isOn = true. When my function get's a response back from the server, set responseTimer.isOn = false.
Here's the struct:
struct ResponseTimer {
var isOn: Bool
init() {
self.isOn = true
self.setDelayedAlert()
}
func setDelayedAlert() {
let timer = DispatchTime.now() + 8
DispatchQueue.main.asyncAfter(deadline: timer) {
if self.isOn {
NotificationCenter.default.post(name: NSNotification.Name(rawValue: toastErrorNotificationKey), object: self, userInfo: ["toastErrorCase" : ToastErrorCase.poorConnection])
}
}
}
And here's how I'd use it
func getSomethingFromFirebase() {
var responseTimer = ResponseTimer()
ref.observeSingleEvent(of: .value, with: { snapshot in
responseTimer.isOn = false
//do other stuff
})
}
Even in cases where the response comes back before the 8 second delay completes, the notification is still fired. What am I doing wrong here??? Is there a better pattern to use for something like this?
Thanks for the help!
There are a few approaches:
invalidate
a Timer
in deinit
Its implementation might look like:
class ResponseTimer {
private weak var timer: Timer?
func schedule() {
timer = Timer.scheduledTimer(withTimeInterval: 8, repeats: false) { _ in // if you reference `self` in this block, make sure to include `[weak self]` capture list, too
// do something
}
}
func invalidate() {
timer?.invalidate()
}
// you might want to make sure you `invalidate` this when it’s deallocated just in
// case you accidentally had path of execution that failed to call `invalidate`.
deinit {
invalidate()
}
}
And then you can do:
var responseTimer: ResponseTimer?
func getSomethingFromFirebase() {
responseTimer = ResponseTimer()
responseTimer.schedule()
ref.observeSingleEvent(of: .value) { snapshot in
responseTimer?.invalidate()
//do other stuff
}
}
Use asyncAfter
with DispatchWorkItem
, which you can cancel
:
class ResponseTimer {
private var item: DispatchWorkItem?
func schedule() {
item = DispatchWorkItem { // [weak self] in // if you reference `self` in this block, uncomment this `[weak self]` capture list, too
// do something
}
DispatchQueue.main.asyncAfter(deadline: .now() + 5, execute: item!)
}
func invalidate() {
item?.cancel()
item = nil
}
deinit {
invalidate()
}
}
Use DispatchTimerSource
, which cancels automatically when it falls out of scope:
struct ResponseTimer {
private var timer: DispatchSourceTimer?
mutating func schedule() {
timer = DispatchSource.makeTimerSource(queue: .main)
timer?.setEventHandler { // [weak self] in // if you reference `self` in the closure, uncomment this
NotificationCenter.default.post(name: notification, object: nil)
}
timer?.schedule(deadline: .now() + 8)
timer?.activate()
}
mutating func invalidate() {
timer = nil
}
}
In all three patterns, the timer will be canceled when ResponseTimer
falls out of scope.