I have in ViewController code
var location = CLLocation()
DispatchQueue.global().sync {
let objLocationManager = clsLocationManager()
location = objLocationManager.findLocationByAddress(address: self.txtTo.stringValue)
}
lblToLatitude.stringValue = String(location.coordinate.latitude)
lblToLongitude.stringValue = String(location.coordinate.longitude)
calling findLocationByAddress method which is implemented in separate class clsLocationManager like this
func findLocationByAddress(address: String) -> CLLocation {
let geoCoder = CLGeocoder()
var location = CLLocation()
geoCoder.geocodeAddressString(address, completionHandler: {(places, error) in
guard error == nil else { return }
location = places![0].location!
})
return location
}
I try to ensure via DispatchQueue.global().sync that geo-coding is executed before passing coordinates to lblToLatitude and lblToLongitude labels but it doesn't work. Of course I could do geo-coding in ViewController code but I'm wondering how to keep it in separate class.
You need a completion
func findLocationByAddress(address: String,completion:@escaping((CLLocation?) -> ())) {
let geoCoder = CLGeocoder()
geoCoder.geocodeAddressString(address, completionHandler: {(places, error) in
guard error == nil else { completion(nil) ; return }
completion(places![0].location!)
})
}
to call
findLocationByAddress { (location) in
if let location = location {
lblToLatitude.stringValue = String(location.coordinate.latitude)
lblToLongitude.stringValue = String(location.coordinate.longitude)
}
}
Also no need for DispatchQueue.global().sync {
as the geocoder runs asynchonously in a background thread