I am trying to make the GameCenter
Authentication View Controller be delayed 2 seconds before being presented. There are about 2 seconds of button animations that take place in my VC and I don't want them to be blocked by the presentation of the GameCenter
Authentication View Controller. Any suggestions?
override func viewDidLoad() {
super.viewDidLoad()
// Game Center - Authentication of player
NotificationCenter.default.addObserver(self, selector: #selector(showAuthenticationViewController), name: NSNotification.Name(GameKitHelper.PresentAuthenticationViewController), object: nil)
GameKitHelper.sharedInstance.authenticateLocalPlayer()
}
// Game Center - Presents authentication view controller
@objc func showAuthenticationViewController() {
let gameKitHelper = GameKitHelper.sharedInstance
if let authenticationViewController =
gameKitHelper.authenticationViewController {
self.present(authenticationViewController, animated: true, completion: nil)
}
}
// add this to deregister for notifications when the object is deallocated
deinit {
NotificationCenter.default.removeObserver(self)
}
Perhaps, good old Grand Central Dispatch (GCD) will get the job done. The 2.0 is for 2 seconds, but change it to however long you need.
override func viewDidLoad() {
super.viewDidLoad()
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) {
// Game Center - Authentication of player
NotificationCenter.default.addObserver(self, selector: #selector(self.showAuthenticationViewController), name: NSNotification.Name(GameKitHelper.PresentAuthenticationViewController), object: nil)
GameKitHelper.sharedInstance.authenticateLocalPlayer()
}
}