I want to add a reset button to a tic tac toe game. It shall clear the value in every div element. The function I came up with (see below) clears the value in the console but in UI it still remains X or O. I have defined a state in constructor function like board: Array(9).fill('')
. Then I take the value X or Y with the help of click event target attribute. Here is my sample code:
class App extends Component {
constructor(){
super();
this.state = {
turn: 'X',
gameEnded: false,
board: Array(9).fill(''),
totalMoves : 0
}
}
clicked(event){
if(this.state.gameEnded == true) return;
if( this.state.board[event.target.dataset.square] === ''){
this.state.board[event.target.dataset.square] = this.state.turn;
event.target.innerText = this.state.turn;
this.setState({
turn: this.state.turn === 'X' ? 'O' :'X',
totalMoves: this.state.totalMoves+1
})
}
var result = this.checkWinner();}
reset(){
var board = this.state.board;
for(let j=0;j < 9 ; j++){
board[j] = null;
}
console.log(this.state.board);}
render() {
return (
<div id="board" onClick={(e)=>this.clicked(e)}>
<div className= "square" data-square= "0" ></div>
<div className= "square" data-square= "1"></div>
<div className= "square" data-square= "2"></div>
<div className= "square" data-square= "3"></div>
<div className= "square" data-square= "4"></div>
<div className= "square" data-square= "5"></div>
<div className= "square" data-square= "6"></div>
<div className= "square" data-square= "7"></div>
<div className= "square" data-square= "8"></div>
</div>
<div id="foot"><button className="button" onClick={()=>this.reset()}>Reset</button></div>
</div>
); }}
I did not style the game but I tried to show a quick way so you can learn how to solve the issue. Instead of setting the inner text for you Divs, you need to bind state to that. Here's a simple working example. You can edit and customize it yourself.
class App extends React.Component {
constructor() {
super();
this.state = {
turn: 'X',
gameEnded: false,
board: Array(9).fill(''),
totalMoves: 0
}
}
clicked(event) {
if (this.state.gameEnded == true) return;
if (this.state.board[event.target.dataset.square] === '') {
this.state.board[event.target.dataset.square] = this.state.turn;
this.setState({
turn: this.state.turn === 'X' ? 'O' : 'X',
totalMoves: this.state.totalMoves + 1
})
}
}
reset() {
this.setState({
board: Array(9).fill('')
})
}
render() {
return (
<div id = "board"
onClick = {
(e) => this.clicked(e)
} >
<div className = "square" data-square = "0" >{this.state.board[0]}< /div>
<div className = "square" data-square = "1" >{this.state.board[1]}< /div>
<div className = "square" data-square = "2" >{this.state.board[2]}< /div>
<div className = "square" data-square = "3" >{this.state.board[3]}< /div>
<div className = "square" data-square = "4" >{this.state.board[4]}< /div>
<div className = "square" data-square = "5" >{this.state.board[5]}< /div>
<div className = "square" data-square = "6" >{this.state.board[6]}< /div>
<div className = "square" data-square = "7" >{this.state.board[7]}< /div>
<div className = "square" data-square = "8" >{this.state.board[8]}< /div>
<div id = "foot" > < button className = "button"
onClick = {
() => this.reset()
} > Reset < /button></div >
</div>
);
}
}
ReactDOM.render( <
App / > ,
document.getElementById('root')
);
.square {
border: 1px solid red;
width: 20px;
height: 20px;
}
<script src="https://unpkg.com/react@16/umd/react.development.js" crossorigin></script>
<script src="https://unpkg.com/react-dom@16/umd/react-dom.development.js" crossorigin></script>
<div id="root" />