based on this answer i have two questions:
- Whats the name of the marked icon?
- How can I make it to raotate to the other direction, i.e to spin like:
Itried to add FlowDirection="RightToLeft"
like:
<fa:ImageAwesome FlowDirection="RightToLeft" SpinDuration="6" Icon="Cog" Width="200" Height="200" Foreground="White" Spin="True" />
but it still rotate to same direction
this should do the trick for you. You can modify the <Paths/>
properties to tweak it to your requirements.
With the StrokeThickness property you can modify the thickness. And with the Data property you can modify the shape of the icon.
<Grid Background="White">
<Viewbox Height="30" Width="30" Stretch="Fill">
<Path Stretch="Fill" Stroke="Black" StrokeThickness="8" Fill="Transparent" Data="M 50,10 A 40,40 0 1 1 90.45,29.55" RenderTransformOrigin="0.5,0.5">
<Path.RenderTransform>
<RotateTransform/>
</Path.RenderTransform>
<Path.Style>
<Style>
<Style.Triggers>
<Trigger Property="Image.IsEnabled" Value="True">
<Trigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="RenderTransform.Angle" From="0" To="360" Duration="0:0:1" RepeatBehavior="Forever" />
</Storyboard>
</BeginStoryboard>
</Trigger.EnterActions>
</Trigger>
</Style.Triggers>
</Style>
</Path.Style>
</Path>
</Viewbox>
</Grid>
Other icons can be created with tools like Inkscape or retrieved from the material design website and be extracted from .svg files when viewed in a text editor.
If you prefer to use images over paths, you can replace the <Path/>
with an <Image/>
, but keep in mind that paths are always rendered pixel-perfect while bitmap iamges migh result in artifacts.
Paths are also less ressource intensive than images.