AudioKit beginner and I really need some help here!
I want to track the frequency and amplitude of a selected audio file in swift language using playground on my Mac.
I searched that AudioKit is particularly easy in tracking the frequency and the amplitude, but after downloading AudioKit framework on the official website https://audiokit.io/downloads/ I do not know how to add the framework into my playground file so I could import AudioKit in my code.
Or is there another way to track the frequency and amplitude of an existing "mp3" file in the Xcode Playground?
I download the AudioKit Playgrounds file on the website. Xcode still displays "no such module" in pre-compiled playground created by AudioKit team.
Appreciate every answer!
AudioKit comes with playgrounds that already set up to work with the framework. It should be as easy as hitting build (cmd-b) and then starting the playground. Either add a new page to AudioKit's playgrounds or edit an existing one to start experimenting with your own code. Believe me this is easier than trying to start from scratch.