Animation not working on multiple dynamically added canvas.
I am trying to add multiple canvas on same page dynamically and would like to animate the objects separately in each canvas.
HTML Code
input id="genCan" type="button" value="Generate" style="width:100px"
Javascript Code
document.getElementById('genCan').onclick = genCanvas;
function genCanvas() {
var scope = [];
var bodyEle = document.getElementsByTagName('body');
for(var i=0; i < 2; i++) {
var canvasEle = document.createElement('canvas');
canvasEle.id = "canvas" + i;
canvasEle.width = 150;
canvasEle.height = 150;
canvasEle.style.border = "1px solid black";
bodyEle[0].appendChild(canvasEle);
}
for(var i=0; i < 2; i++) {
var id = 'canvas' + i;
scope[i] = new paper.PaperScope();
//paper = scope[i];
scope[i].setup(document.getElementById(id));
//scope[i].activate();
var circle = new scope[i].Path.Circle(scope[i].view.center, 50);
circle.fillColor = 'red';
scope[i].view.onFrame = function(event) {
var delay = event.count % 60;
if(delay < 30) {
circle.fillColor = 'red';
} else {
circle.fillColor = 'blue';
}
}
scope[i].view.draw();
}
document.getElementById('genCan').disabled = true;
}
https://jsfiddle.net/46zjgo91/2/
Animation is working on only last canvas. I was expecting animation to work on all canvas.
I think that you are having a loop scope problem.
You can find information and workarounds about this in articles here or here or elsewhere on Google.
A simple solution could be to wrap the loop code in a IIFE.
Here is a fiddle demonstrating the solution.
document.getElementById('genCan').onclick = genCanvas;
function genCanvas() {
var scope = [];
var bodyEle = document.getElementsByTagName('body');
for (var i = 0; i < 2; i++) {
var canvasEle = document.createElement('canvas');
canvasEle.id = 'canvas' + i;
canvasEle.width = 150;
canvasEle.height = 150;
canvasEle.style.border = '1px solid black';
bodyEle[0].appendChild(canvasEle);
}
for (var i = 0; i < 2; i++) {
(function() {
var id = 'canvas' + i;
scope[i] = new paper.PaperScope();
//paper = scope[i];
scope[i].setup(document.getElementById(id));
//scope[i].activate();
var circle = new scope[i].Path.Circle(scope[i].view.center, 50);
circle.fillColor = 'red';
scope[i].view.onFrame = function(event) {
var delay = event.count % 60;
if (delay < 30) {
circle.fillColor = 'red';
} else {
circle.fillColor = 'blue';
}
};
scope[i].view.draw();
})();
}
document.getElementById('genCan').disabled = true;
}