I'm trying to send data and receive through serial communication using virtual serial port program. But here is problem... Let's suppose A is transmit data and B is receive data.
When A send data to B. B receive data twice(serialport_datareceived event occur twice!).
Every time when B close serialport and open again, serialport_datareceived event occur increase.
I can't figure out why is this happening.
A(transmit)
BaudRate = 9600
Parity = None
DataBits = 8
StopBits = 1
public transmit()
{
InitializeComponent();
foreach (String s in System.IO.Ports.SerialPort.GetPortNames())
{
cBoxPort.Items.Add(s);
}
}
private void CBoxBaudRate_SelectedIndexChanged(object sender, EventArgs e)
{
serialPort1.BaudRate = Convert.ToInt32(cBoxBaudRate.Text);
}
private void CBoxStopBits_SelectedIndexChanged(object sender, EventArgs e)
{
serialPort1.StopBits = (StopBits)Enum.Parse(typeof(StopBits), cBoxStopBit.Text);
}
private void CBoxDataBits_SelectedIndexChanged(object sender, EventArgs e)
{
serialPort1.DataBits = Convert.ToInt32(cBoxDataBits.Text);
}
private void CBoxParityBits_SelectedIndexChanged(object sender, EventArgs e)
{
serialPort1.Parity = (Parity)Enum.Parse(typeof(Parity), cBoxParity.Text);
}
private void btnConnect_Click(object sender, EventArgs e)
{
try
{
serialPort1.PortName = cBoxPort.Text;
serialPort1.BaudRate = Convert.ToInt32(cBoxBaudRate.Text);
serialPort1.DataBits = Convert.ToInt32(cBoxDataBits.Text);
serialPort1.StopBits = (StopBits)Enum.Parse(typeof(StopBits), cBoxStopBit.Text);
serialPort1.Parity = (Parity)Enum.Parse(typeof(Parity), cBoxParity.Text);
serialPort1.DataReceived += new SerialDataReceivedEventHandler(serialPort1_DataReceived);
serialPort1.Open();
txtReceive.AppendText("Connected\n");
btnConnect.Enabled = false;
btnClose.Enabled = true;
btnSend.Enabled = true;
}
catch (Exception ex)
{
return;
}
}
private void btnClose_Click(object sender, EventArgs e)
{
if (serialPort1.IsOpen)
{
serialPort1.Close();
btnClose.Enabled = false;
btnConnect.Enabled = true;
btnSend.Enabled = false;
txtReceive.AppendText("Disconnected\n");
}
}
private void btnSend_Click(object sender, EventArgs e)
{
byte[] bytesend = { 0x00 };
Debug.WriteLine("111");
serialPort1.Write(bytesend, 0, bytesend.Length);
}
private void serialPort1_DataReceived(object sender, SerialDataReceivedEventArgs e)
{
Debug.WriteLine("444");
}
}
B(receive)
byte[] bytesend;
//Initial Conditions(SerialPort)
private void receive_Load(object sender, EventArgs e)
{
cBoxBaudRate.SelectedIndex = 0; //BaudRate = 9600
cBoxParity.SelectedIndex = 0; //Parity = None
cBoxDataBits.SelectedIndex = 0; //DataBits = 8
cBoxStopBit.SelectedIndex = 0; //StopBits = 1
cBoxPort.SelectedIndex = 1;
btnConnect.Enabled = true;
btnClose.Enabled = false;
}
//Show usable CommPort
public receive()
{
InitializeComponent();
foreach (String s in System.IO.Ports.SerialPort.GetPortNames())
{
cBoxPort.Items.Add(s);
}
}
//Connection
private void btnConnect_Click(object sender, EventArgs e)
{
serialPort1.PortName = cBoxPort.Text;
serialPort1.BaudRate = Convert.ToInt32(cBoxBaudRate.Text);
serialPort1.DataBits = Convert.ToInt32(cBoxDataBits.Text);
serialPort1.StopBits = (StopBits)Enum.Parse(typeof(StopBits), cBoxStopBit.Text);
serialPort1.Parity = (Parity)Enum.Parse(typeof(Parity), cBoxParity.Text);
serialPort1.DataReceived += new SerialDataReceivedEventHandler(serialPort1_DataReceived);
serialPort1.Open();
btnConnect.Enabled = false;
btnClose.Enabled = true;
}
private void btnClose_Click(object sender, EventArgs e)
{
if (serialPort1.IsOpen)
{
serialPort1.Close();
btnClose.Enabled = false;
btnConnect.Enabled = true;
}
}
private void serialPort1_DataReceived(object sender, SerialDataReceivedEventArgs e)
{
Debug.WriteLine("222");
}
when i debug this code output represent 111 222 222. And when i press the close and connect button, the output represent 111 222 222 222.
Every time when B close serialport and open again, serialport_datareceived event occur increase.
Right, because like I said, you should only be wiring up the DataReceived event ONCE. Each time you click the button another handler gets added, resulting in the multiple firing for a single receive. This has nothing to do with multi-threading. Move the line that wires up the handler from the button click event up to the Load event:
private void transmit_Load(object sender, EventArgs e)
{
serialPort1.DataReceived += new SerialDataReceivedEventHandler(serialPort1_DataReceived); // now it only gets called once
// ... other existing code ...
}
private void btnConnect_Click(object sender, EventArgs e)
{
try
{
serialPort1.PortName = cBoxPort.Text;
serialPort1.BaudRate = Convert.ToInt32(cBoxBaudRate.Text);
serialPort1.DataBits = Convert.ToInt32(cBoxDataBits.Text);
serialPort1.StopBits = (StopBits)Enum.Parse(typeof(StopBits), cBoxStopBit.Text);
serialPort1.Parity = (Parity)Enum.Parse(typeof(Parity), cBoxParity.Text);
// serialPort1.DataReceived += new SerialDataReceivedEventHandler(serialPort1_DataReceived); // remove this line
serialPort1.Open();
txtReceive.AppendText("Connected\n");
btnConnect.Enabled = false;
btnClose.Enabled = true;
btnSend.Enabled = true;
}
catch (Exception ex)
{
return;
}
}
You need to do the same thing in your receive form as well.