In this simple code, the user can drag the racket up or downwards. We want to know the time for the racket movement (i.e, each y changes of the racket caught by onYChanged) . If the user moves it fast the time for each y change is littler than the time they move it slowly, naturally.
I went for this, but it always writes "Time = 0"! Is there any way for doing this simple task please?
main.qml:
import QtQuick 2.12
import QtQuick.Window 2.12
Window {
id: window
visible: true
width: 700; height: 500
color: "gray"
Rectangle {
id: table
width: window.width / 1.15; height: window.height / 1.15
y: 10
anchors.horizontalCenter: parent.horizontalCenter
color: "royalblue"
}
Racket {
id: racket
x: table.width - 10
y: table.height / 2
}
}
Racket.qml:
import QtQuick 2.12
Rectangle {
width: 15; height: 65
property int oldY: y
property bool yUwards: false
property bool yDwards: false
property double colTime
onYChanged: {
colTime = new Date().getTime()
if (y > oldY)
yDwards = true
else if (y < oldY)
yUwards = true
oldY = y
console.log("Time = ", colTime - new Date().getTime())
}
MouseArea {
anchors.fill: parent
anchors.margins: -parent.height
drag.target: parent
drag.axis: Drag.YAxis
drag.minimumY: table.y
drag.maximumY: table.height - parent.height + 10
}
}
If you want to measure the change time, you must do the same procedure as with Y, save the last time in memory:
import QtQuick 2.12
Rectangle {
width: 15; height: 65
property bool yUwards: false
property bool yDwards: false
property real oldY: y
property double last_time: new Date().getTime()
onYChanged: {
var current_time = new Date().getTime()
console.log("Time = ", current_time - last_time)
if (y > oldY)
yDwards = true
else if (y < oldY)
yUwards = true
oldY = y
last_time = current_time
}
MouseArea {
anchors.fill: parent
anchors.margins: -parent.height
drag.target: parent
drag.axis: Drag.YAxis
drag.minimumY: table.y
drag.maximumY: table.height - parent.height + 10
}
}