I'm trying to draw a rectangle perpendicular to vector v
:
glPushMatrix()
glTranslatef(v[0], v[1], v[2])
glBegin(GL_QUADS)
glVertex3f( -h, -h, 0)
glVertex3f( h, -h, 0)
glVertex3f( h, h, 0)
glVertex3f( -h, h, 0)
glEnd()
The resulting rectangle sits at the end of vector (I need this), how do I make it perpendicular to this vector?
If the vector v
is a in view space, then the x axis points to the left, the y axis points up and z axis points out of the viewport.
Calculate the longitude and latitude - see Geographic coordinate system:
import math
lenXY = math.sqrt(v[0]*v[0] + v[2]*v[2])
lon = math.atan2(v[0], v[2])
lat = math.atan2(v[1], -lenXY)
Do a rotation around the x and y axis:
glPushMatrix()
glTranslatef(v[0], v[1], v[2])
glRotatef(math.degrees(lon), 0, 1, 0)
glRotatef(math.degrees(lat), 1, 0, 0)
# [...]
glPopMatrix()