I'm trying to create a playable sprite in Godot using GDScript. I've got my character moving left and right and then coming to a halt when no input is being pressed.
However, instead of coming to a dead stop, I want the sprite to slow down. How would I write that?
extends KinematicBody2D
var motion = Vector2()
func _physics_process(delta):
if Input.is_action_pressed("ui_right"):
motion.x = 250
elif Input.is_action_pressed("ui_left"):
motion.x = -250
else:
motion.x = 0
move_and_slide(motion)
pass
Okay I figured it out:
extends KinematicBody2D
var motion = Vector2()
func _physics_process(delta):
if Input.is_action_pressed("ui_right"):
motion.x = 250
elif Input.is_action_pressed("ui_left"):
motion.x = -250
else:
motion.x = motion.x * .9
move_and_slide(motion)