Is it possible to add pause function to the game. Without setting all DynamicObject velocity to 0. E.g. the pong game.
Lance is a multiplayer game engine, so it wouldn't make sense to pause the game just for a single client - as the game must continue for all other players.
Nevertheless, there is an ignorePhysics
attribute on the GameEngine
class. Setting this attribute to true
on the server would stop the physics, and should work in interpolation mode.