Introduction:
I have a class, which inherits from UIButton
. In this class I want to update properties, like titleEdgeInsets
, imageEdgeInsets
, contentHorizontalAlignment
.
My first approach was to use layoutSubviews
:
override func layoutSubviews() {
super.layoutSubviews()
// update properties
}
The layoutSubviews
creates an infinity loop, so that I've searched for an alternative method.
My Question:
Is it a common way, to use the willMove
method for updating UIButton
properties?
override func willMove(toWindow newWindow: UIWindow?) {
super.willMove(toWindow: newWindow)
// update properties
}
If not, why?
My goal is to align the imageView of the button left (with padding) and center the text.
UPDATE:
I need the button frame.size and the bounds.width to calculate the position of the text and the image view
All the properties you mentioned above can be set in the init
of the UIButton
there is absolutely no need to set them in layoutSubviews
or willMove(toWindow
.
layoutSubviews
will be called multiple times so setting these properties again n agin in here makes no sense. willMove(toWindow
will be called when button is added to some view and button is loaded but you dont have to wait till then to set these properties. Because you already have a subclass of button, so I would suggest doing
class SomeButton: UIButton {
override init(frame: CGRect) {
super.init(frame: frame)
self.titleEdgeInsets = UIEdgeInsets(top: 0, left: 0, bottom: 0, right: 0)
self.imageEdgeInsets = UIEdgeInsets(top: 0, left: 0, bottom: 0, right: 0)
self.contentHorizontalAlignment = .center
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
}
By the way creating a subclass of UIButton
is not recommended, so if you wanna simply assign these properties to your button you can rather have a extension to UIButton
extension UIButton {
func applyStyle() {
self.titleEdgeInsets = UIEdgeInsets(top: 0, left: 0, bottom: 0, right: 0)
self.imageEdgeInsets = UIEdgeInsets(top: 0, left: 0, bottom: 0, right: 0)
self.contentHorizontalAlignment = .center
}
}
EDIT:
Is this what you want??
No matter what the text is, text is always in centre and image is to its left with 10 pixel padding
EDIT 2:
As OP has confirmed that, he wants the button to be styled as showed in images above, posting the code to achieve the same
class SomeButton: UIButton {
var titleFont: UIFont! = nil
var textSize: CGFloat = 0
let imageWidth: CGFloat = 20
let buttonHeight: CGFloat = 30
override init(frame: CGRect) {
super.init(frame: frame)
self.titleFont = titleLabel!.font
self.setTitle("here", for: .normal)
self.setTitleColor(UIColor.red, for: .normal)
self.setImage(UIImage(named: "hand"), for: .normal)
self.backgroundColor = UIColor.green
}
override func titleRect(forContentRect contentRect: CGRect) -> CGRect {
if let string = self.title(for: .normal) {
textSize = string.widthOfString(usingFont: self.titleFont)
//30 because imageWidth + 10 padding
return CGRect(origin: CGPoint(x: 30, y: 0), size: CGSize(width: textSize + 30, height: buttonHeight))
}
return CGRect.zero
}
override func imageRect(forContentRect contentRect: CGRect) -> CGRect {
return CGRect(origin: CGPoint(x: 0, y: 0), size: CGSize(width: imageWidth, height: buttonHeight))
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override var intrinsicContentSize: CGSize {
//60 because you need eauql padding on both side 30 + 30 = 60
return CGSize(width: textSize + 60, height: buttonHeight)
}
}
extension String {
func widthOfString(usingFont font: UIFont) -> CGFloat {
let fontAttributes = [NSAttributedString.Key.font: font]
let size = self.size(withAttributes: fontAttributes)
return size.width
}
}
Hope it helps