I am developing an image processing application and try to use the vImage. It works great and gets right result in debug mode. However, it always returns a black image or throws an error in release mode.
I have already tried the official example which also gets a black image when I build it in release mode.
func uiImageToBuffer(image: UIImage) -> vImage_Buffer? {
guard let cgImage = image.cgImage,
var format = cgImageFormat(of: image)
else { return nil }
var buffer = vImage_Buffer()
let error = vImageBuffer_InitWithCGImage(&buffer, &format, nil, cgImage, vImage_Flags(kvImageNoFlags))
if error == kvImageNoError {
return buffer
} else {
return nil
}
}
func grayBuffer(_ buffer: vImage_Buffer) -> vImage_Buffer {
var _buffer = buffer
var destinationBuffer = vImage_Buffer()
vImageBuffer_Init(&destinationBuffer, buffer.height, buffer.width, 8, vImage_Flags(kvImageNoFlags))
let redCoefficient: Float = 0.2126
let greenCoefficient: Float = 0.7152
let blueCoefficient: Float = 0.0722
let divisor = Float(0x1000)
var coefficientsMatrix = [
Int16(redCoefficient * divisor),
Int16(greenCoefficient * divisor),
Int16(blueCoefficient * divisor)
]
var preBias: Int16 = 0
let postBias: Int32 = 0
vImageMatrixMultiply_ARGB8888ToPlanar8(&_buffer, &destinationBuffer,
&coefficientsMatrix, 0x1000, &preBias, postBias, vImage_Flags(kvImageNoFlags))
return destinationBuffer
}
func main() {
guard let imageBuffer = uiImageToBuffer(image: image),
var grayBuffer = grayBuffer(buffer)
else { return }
var monoFormat = vImage_CGImageFormat(bitsPerComponent: 8, bitsPerPixel: 8,
colorSpace: Unmanaged.passRetained(CGColorSpaceCreateDeviceGray()),
bitmapInfo: CGBitmapInfo(rawValue: CGImageAlphaInfo.none.rawValue),
version: 0, decode: nil, renderingIntent: .defaultIntent)
let cgImage = vImageCreateCGImageFromBuffer(&grayBuffer, &monoFormat, nil, nil, vImage_Flags(kvImageNoFlags), nil)
if let cgImage = cgImage {
imageView.image = UIImage(cgImage: cgImage.takeRetainedValue())
}
free(imageBuffer.data)
free(grayBuffer.data)
}
The pre-bias should be a vector of four elements. Try this:
let preBias: [Int16] = [0, 0, 0, 0]
let postBias: Int32 = 0
vImageMatrixMultiply_ARGB8888ToPlanar8(&_buffer,
destinationBuffer,
&coefficientsMatrix,
0x1000,
preBias,
postBias,
vImage_Flags(kvImageNoFlags))