So I have a very small piece of code, which takes a .gif image as input, and then it splits this .gif image into an array of BufferedImage. After that, it stores the images in the array on the disk. When I do this, the output images contain heavy white-pixel noise which isn't visible in the input .gif image.
Example of the input gif:
Example of malformed output image (the 3rd frame in the gif):
The code I am using to split the gif is as follows:
public static void main(String[] args) throws Exception {
splitGif(new File("C:\\test.gif"));
}
public static void splitGif(File file) throws IOException {
ImageReader reader = ImageIO.getImageReadersBySuffix("gif").next(); reader.setInput(ImageIO.createImageInputStream(new FileInputStream(file)), false);
for(int i = 0; i < reader.getNumImages(true); i++) {
BufferedImage image = reader.read(i);
ImageIO.write(image, "PNG", new File(i + ".png"));
}
}
Can anyone help me out?
You solved it yourself, but for good order: every next frame is the accumulation of all prior frames filling up the transparent pixels in the current frame.
public static void splitGif(File file) throws IOException {
ImageReader reader = ImageIO.getImageReadersBySuffix("gif").next();
reader.setInput(ImageIO.createImageInputStream(new FileInputStream(file)), false);
BufferedImage outImage = null;
Graphics2D g = null;
for (int i = 0; i < reader.getNumImages(true); i++) {
BufferedImage image = reader.read(i);
if (g == null) {
BufferedImage outImage = new BufferedImage(image.getWidth(), image.getHeight(),
BufferedImage.TYPE_4BYTE_ABGR);
g = (Graphics2D) outImage.getGraphics();
}
g.drawImage(lastImage, 0, 0, null);
ImageIO.write(outImage, "PNG", new File(i + ".png"));
}
if (g != null) {
g.dispose();
}
}
getGraphics==createGraphics
should be balanced be a dispose
as documented.