I have implemented a simple timer with CountDownTimer on my game and I need it to start ater a few seconds when the activity is started.
On my main activity's onCreate method, I call this:
playingTime();
Which is as follow
public void playingTime() {
new CountDownTimer(30000, 1000) {
public void onTick(long millisUntilFinished) {
String elapsedTime = String.valueOf(millisUntilFinished / 1000);
timer.setText(elapsedTime);
}
public void onFinish() {
timer.setText(R.string.timer_game_over_text);
}
}.start();
}
The timer start normally but immediatelly as the activity is launched. I would like to set a delay before it get executed or if there is a better way to set timer in games. (Count down timer and nomal timer)
You can add delay using Handler like as below:
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
@Override
public void run() {
//Executed after YOUR_DELAY_IN_MILLIS
playingTime()
}
}, YOUR_DELAY_IN_MILLIS);
Put the code in your activity onCreate() method