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unity-game-enginegame-physics

Creating a primitive ramp in Unity - Not working as expected


Using cubes as my primitive game objects, I've created a runway, ramp and player. I expect my player to be flung into the sky on hitting the ramp at velocity, however the ramp stops my player cold in its tracks. I have friction and drag set low. Do I need to adjust mass? Should I use a rounded player?

Here are my object settings:

Ground

Ground Settings

Ramp

Ramp Settings

Player

Player Settings

Ramp 3D

Ramp Viewport


Solution

  • In the Collider component, you need to use Physical Material. In the Physical material, enter Bounciness "1"