Using cubes as my primitive game objects, I've created a runway, ramp and player. I expect my player to be flung into the sky on hitting the ramp at velocity, however the ramp stops my player cold in its tracks. I have friction and drag set low. Do I need to adjust mass? Should I use a rounded player?
Here are my object settings:
Ground
Ramp
Player
Ramp 3D
In the Collider component, you need to use Physical Material. In the Physical material, enter Bounciness "1"