I am attempting to plot circular buttons in a ring like this.
I have 6 UI buttons which all have a corner-radius of 360 degrees, what I am attempting to do in Swift is plot them equally around a central button/point just like the image above. Each circle is equally spaced from its neighbour. What is the best way of achieving this functionality? Should I create a bezier curve and then use math to plot the buttons around said curve or is there another way which you would suggest?
A side note is that I am not looking for a radial menu of any kind there is no animation required. I am just trying to plot my existing UI Buttons in the format above.
Thanks!
I would suggest using math (trigonometry) to compute the horizontal and vertical offsets from the center button and then use layout anchors to position the buttons.
Here is a self contained example:
class ViewController: UIViewController {
func createButton(size: CGFloat) -> UIButton {
let button = UIButton(type: .custom)
button.backgroundColor = .red
button.translatesAutoresizingMaskIntoConstraints = false
button.widthAnchor.constraint(equalToConstant: size).isActive = true
button.heightAnchor.constraint(equalToConstant: size).isActive = true
button.layer.cornerRadius = size / 2
return button
}
func setUpButtons(count: Int, around center: UIView, radius: CGFloat) {
// compute angular separation of each button
let degrees = 360 / CGFloat(count)
for i in 0 ..< count {
let button = createButton(size: 50)
self.view.addSubview(button)
// use trig to compute offsets from center button
let hOffset = radius * cos(CGFloat(i) * degrees * .pi / 180)
let vOffset = radius * sin(CGFloat(i) * degrees * .pi / 180)
// set new button's center relative to the center button's
// center using centerX and centerY anchors and offsets
button.centerXAnchor.constraint(equalTo: center.centerXAnchor, constant: hOffset).isActive = true
button.centerYAnchor.constraint(equalTo: center.centerYAnchor, constant: vOffset).isActive = true
}
}
override func viewDidLoad() {
super.viewDidLoad()
let centerButton = createButton(size: 50)
self.view.addSubview(centerButton)
// use anchors to place center button in the center of the screen
centerButton.centerXAnchor.constraint(equalTo: self.view.centerXAnchor).isActive = true
centerButton.centerYAnchor.constraint(equalTo: self.view.centerYAnchor).isActive = true
setUpButtons(count: 6, around: centerButton, radius: 100)
}
}
Notes:
If you don't need the center button, just set up the buttons around self.view
:
setupButtons(count: 6, around: self.view, radius: 100)
or around an arbitrary point:
let point = CGPoint(x: 180, y: 300)
let centerView = UIView(frame: CGRect(origin: point, size: CGSize.zero))
self.view.addSubview(centerView)
setUpButtons(count: 6, around: centerView, radius: 140)
UIView
as the center instead of a point is more flexible because you can dynamically move that UIView
and the buttons will follow.Here it is running in the simulator: