While coming to a view I call a function to load a timer like so...
var count = 10
func startTimer() {
timer = Timer.scheduledTimer(timeInterval: 0.4, target: self, selector: #selector(self.update), userInfo: nil, repeats: true)
}
and update
function is given as..
@objc func update() {
while (count != 0) {
count -= 1
countdownLabel.text = "\(count)"
}
timer.invalidate()
}
But what happens is when I come to this view, straightaway the number 0 is shown as opposed to ideally displaying all numbers in the sequence 9,8,7,6,5,4,3,2,1,0
What am I doing wrong here..?
Swift 4:
var totalTime = 10
var countdownTimer: Timer!
@IBOutlet weak var timeLabel: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
startTimer()
}
This method call initializes the timer. It specifies the timeInterval (how often the a method will be called) and the selector (the method being called).
The interval is measured seconds so for it to perform like a standard clock we should set this argument to 1.
func startTimer() {
countdownTimer = Timer.scheduledTimer(timeInterval: 1, target: self, selector: #selector(updateTime), userInfo: nil, repeats: true)
}
// Stops the timer from ever firing again and requests its removal from its run loop.
func endTimer() {
countdownTimer.invalidate()
}
//updateTimer is the name of the method that will be called at each second. This method will update the label
@objc func updateTime() {
timeLabel.text = "\(totalTime)"
if totalTime != 0 {
totalTime -= 1
} else {
endTimer()
}
}