I'm trying to make a button that will delete a 3d model from the scene after it is selected.
I know that the way to delete 3d objects is by using anchor.detach(). And I can select individual models using node.select(). However, I am not sure how to access the anchor after selecting the node.
FloatingActionButton fab = (FloatingActionButton) findViewById(R.id.fab);
fab.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
deleteObject(//I'm not sure how to get the anchor from the selected node//);
}
});
private void deleteObject(Anchor anchor){
anchor.detach();
}
If you want to delete a particular Renderable and you already know the Anchronode, which is what I believe your case is from the question, then the code below will remove the Renderable and Anchornode:
private void removeAnchorNode(AnchorNode nodeToremove) {
//Remove an anchor node
if (nodeToremove != null) {
arFragment.getArSceneView().getScene().removeChild(nodeToremove);
nodeToremove.getAnchor().detach();
nodeToremove.setParent(null);
nodeToremove = null;
Toast.makeText(LineViewMainActivity.this, "Test Delete - anchorNode removed", Toast.LENGTH_SHORT).show();
} else {
Toast.makeText(LineViewMainActivity.this, "Test Delete - markAnchorNode was null", Toast.LENGTH_SHORT).show();
}
}
The toast are just to help testing so can be removed or left as you choose.
Update - Kotlin version (tested April 2020):
private fun removeAnchorNode(nodeToRemove: AnchorNode) {
//Remove an Anchor node
arFragment.getArSceneView().getScene().removeChild(nodeToRemove);
nodeToRemove.getAnchor()?.detach();
nodeToRemove.setParent(null);
nodeToRemove.renderable = null
}