I can't get the set state to change in multiple areas from an onTap VoidCallback?
I have two AnimationController in different stateful widgets. What I would like to implement is that if controller1.value == 0.0 then it'll make sure that when onTap that the controller2.value == 1.0 and visa versa for if controller1.value == 1.0.
StatefulWidget bottom layer (passes the widget.onTapOpen/closed to the top layer)
onTap: () {
_toggleExpandingSheetPanelVisibility();
setState(() {
if (_controller1.value == 0.0){
widget.onTapOpen();
}
else if (_controller1.value == 1.0){
widget.onTapClosed();
}
});
},
StatefulWidget top layer
onTapOpen: _ensureVisible,
onTapClosed: _ensureInvisible,
void _ensureVisible() {
setState(() {
if (_controller2.value == 0.0) {
_toggleVisibility();
}
});
}
void _ensureInvisible() {
setState(() {
if (_controller2.value == 1.0) {
_toggleVisibility();
}
});
}
It worked when if (_controller2.value >
or < 0.5)
then it would toggle the visibility.