Does anyone know of a more efficient way of adjusting the brightness of an image at runtime in UWP?
I found this question which works fine but runs terribly slow. However, I can't find any documentation online suggesting there is an alternative method.
Here is my problematic code.
// TODO Make Image Brightness Slider quicker and more intuitive.
private WriteableBitmap ChangeBrightness(WriteableBitmap source, int increment)
{
var dest = new WriteableBitmap(source.PixelWidth, source.PixelHeight);
byte[] color = new byte[4];
using (var srcBuffer = source.PixelBuffer.AsStream())
using (var dstBuffer = dest.PixelBuffer.AsStream())
{
while (srcBuffer.Read(color, 0, 4) > 0)
{
for (int i = 0; i < 3; i++)
{
var value = (float)color[i];
var alpha = color[3] / (float)255;
value /= alpha;
value += increment;
value *= alpha;
if (value > 255)
{
value = 255;
}
color[i] = (byte)value;
}
dstBuffer.Write(color, 0, 4);
}
}
return dest;
}
This might work. I didn't test it:
private async Task<WriteableBitmap> ChangeBrightness(WriteableBitmap source, float increment)
{
var canvasBitmap = CanvasBitmap.CreateFromBytes(CanvasDevice.GetSharedDevice(), source.PixelBuffer,
source.PixelWidth, source.PixelHeight, DirectXPixelFormat.B8G8R8A8UIntNormalized);
var brightnessFx = new BrightnessEffect
{
Source = canvasBitmap,
BlackPoint = new Vector2(0, increment)
};
var crt = new CanvasRenderTarget(CanvasDevice.GetSharedDevice(), source.PixelWidth, source.PixelHeight, 96);
using (var ds = crt.CreateDrawingSession())
{
ds.DrawImage(brightnessFx);
}
crt.GetPixelBytes(source.PixelBuffer);
return source;
}
You have to reference win2d nuget