I'm trying to convert a 3d point cloud to an ElevationGrid node.
Each point of the cloud has a color, so I thought that I could use color and colorPerVertex fields of ElevationGrid, but I don't think Webots renders the colors.
What am I missing?
The solid node I tested is:
Solid {
children [
Shape {
geometry DEF BB ElevationGrid {
color Color {
color [
1 1 1
0 0 0
1 1 1
0 0 0
1 1 1
0 0 0
]
}
height [
0, 0.1, 0, 0.1, 0, 0.1
]
colorPerVertex FALSE
xDimension 3
zDimension 2
}
}
]
}
It seems to be a bug in Webots R2019a. According to the documentation, it should work as you expect it. But the color field appears to be ignored. I would suggest you the following workaround: generate a texture that contains the colors you need and map this texture on the ElevationGrid node (you will need to add an Appearance node to the Shape node to so it).