Can you help. Want to draw a polygon (beams at different angles) and apply box 2d body to it. Can you please let me know how to create a CCSprite with a polygon shape Any examples would help Cheers
Create Polygon body.
-(void) createDynamicPoly {
b2BodyDef bodyDefPoly;
bodyDefPoly.type = b2_dynamicBody;
bodyDefPoly.position.Set(3.0f, 10.0f);
b2Body *polyBody = world->CreateBody(&bodyDefPoly);
int count = 8;
b2Vec2 vertices[8];
vertices[0].Set(0.0f / PTM_RATIO,0.0f / PTM_RATIO);
vertices[1].Set(48.0f/PTM_RATIO,0.0f/PTM_RATIO);
vertices[2].Set(48.0f/PTM_RATIO,30.0f/PTM_RATIO);
vertices[3].Set(42.0f/PTM_RATIO,30.0f/PTM_RATIO);
vertices[4].Set(30.0f/PTM_RATIO,18.0f/PTM_RATIO);
vertices[5].Set(18.0f/PTM_RATIO,12.0f/PTM_RATIO);
vertices[6].Set(6.0f/PTM_RATIO,18.0f/PTM_RATIO);
vertices[7].Set(0.0f/PTM_RATIO,30.0f/PTM_RATIO);
b2PolygonShape polygon;
polygon.Set(vertices, count);
b2FixtureDef fixtureDefPoly;
fixtureDefPoly.shape = &polygon;
fixtureDefPoly.density = 1.0f;
fixtureDefPoly.friction = 0.3f;
polyBody->CreateFixture(&fixtureDefPoly);
}
Create your sprite
Attach your sprite to the Polygon body via Fixture and UserData
fixtureDefPoly.SetUserData() = spriteObject;
b2Fixture *fixture;
fixture = circleBody->CreateFixture(&fixtureDefPoly);
fixture->SetUserData(@"spriteObject");
Then Iterate the sprite to the body in your update method.