I'm new to Gulp and I'm having a problem with gulp,here are some points that I want to be done
I want to lookup for a file that has an .storyboard extension (it is already DONE)
I want to perform a task whenever a certain file's content is changed,
I want to Watch that file and when something is being changed in that file
I want to rewrite its content by removing all other content that was already in the file.
When I make changes in file with .storyboard extension, it just keep on displaying a message done, file has been saved
Here is my Code:
//fs to read and write files while path is for iterating directories
fs = require('fs'),
path = require('path')
//DomParser to Parse Xml
var DOMParser = new (require('xmldom')).DOMParser({ normalizeTags: { default: false } });
//Gulp for detecting changes
var gulp = require('gulp')
var mainStoryBoardFile;
function crawl(dir) {
// console.log('[+]', dir);
var files = fs.readdirSync(dir);
for (var file in files) {
var next = path.join(dir, files[file]);
//iterate through files to check whether next is a file or direcory
if (fs.lstatSync(next).isDirectory()) {
//if its a directory dive into it
crawl(next);
} else if (next.indexOf('.storyboard') >= 0) {
//if its a file just check it whether it is a .storyboard file or not
mainStoryBoardFile = next;
mainStoryBoardFile = mainStoryBoardFile.replace(/\\/g, "/");
};
}
}
//calling function
crawl(__dirname);
var newFilePath = './data.xml'
var document;
var dataFound;
//What to do
gulp.task('read', function (done) {
dataFound = fs.readFileSync(mainStoryBoardFile, "utf-8");
document = DOMParser.parseFromString(
dataFound.toString()
);
done();
});
gulp.task('write', function (done) {
fs.writeFile(mainStoryBoardFile, '', function () { console.log('done') })
fs.writeFile(mainStoryBoardFile, document, (err) => {
if (err) throw err;
console.log('The file has been saved!');
});
done();
});
gulp.task('watch', function (done) {
gulp.watch(mainStoryBoardFile, gulp.series('read', 'write'));
});
Here is a solution to solve this problem, You can watch changes on a single file and you can also perform some sort of function whenever a file is changed. in xml case, you can watch a file, when it changes you can add new properties or attributes or you can create new elements in xml file.
//Dependencies
//fs to read and write files while path is for iterating directories
var fs = require('fs'),
path = require('path'),
DOMParser = new (require('xmldom')).DOMParser({ normalizeTags: { default: false } }),
gulp = require('gulp'),
arrayOfControls = require('./object.json'),
RandExp = require('randexp');
console.log("GulpService has been Started\n");
function crawl(dir) {
var files = fs.readdirSync(dir);
for (var file in files) {
var next = path.join(dir, files[file]);
//iterate through files to check whether next is a file or direcory
if (fs.lstatSync(next).isDirectory()) {
//if its a directory dive into it
crawl(next);
} else if (next.indexOf('.storyboard') >= 0) {
//if its a file just check it whether it is a .storyboard file or not
mainStoryBoardFile = next;
mainStoryBoardFile = mainStoryBoardFile.replace(/\\/g, "/");
}
}
}
//calling function
crawl(__dirname);
var mainStoryBoardFile;
var document, dataFound;
function readWrite() {
crawl(__dirname);
dataFound = fs.readFileSync(mainStoryBoardFile, "utf-8");
document = DOMParser.parseFromString(
dataFound.toString()
);
fs.writeFileSync(mainStoryBoardFile, '', function () {
console.log('done')
});
fs.writeFileSync(mainStoryBoardFile, document, (err) => {
if (err) throw err;
console.log('The file has been saved!');
});
}
var watcher = gulp.watch(mainStoryBoardFile);
watcher.on('change', function (path, stats) {
readWrite();
console.log('File ' + path + ' was changed');
watcher.unwatch(mainStoryBoardFile);
watcher.add(mainStoryBoardFile);
});