I'm testing an ARM build using Visual Studio 2013. I'm catching a compile error when initializing a uint32x4_t
. The error is error C2078: too many initializers
.
const uint32x4_t CTRS[3] = {
{1,0,0,0}, {2,0,0,0}, {3,0,0,0}
};
It results in:
cl.exe /nologo /W4 /wd4231 /wd4511 /wd4156 /D_MBCS /Zi /TP /GR /EHsc /DNDEBUG /D_
NDEBUG /Oi /Oy /O2 /MT /FI sdkddkver.h /FI winapifamily.h /DWINAPI_FAMILY=WINAPI_
FAMILY_PHONE_APP /c chacha_simd.cpp
chacha_simd.cpp
chacha_simd.cpp(306) : error C2078: too many initializers
NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio 12.0
\VC\BIN\x86_ARM\cl.exe"' : return code '0x2'
Stop.
I see it is a known issue from MSDN forums "error C2078: too many initializers" when using ARM NEON. It was acknowledged but no workaround was provided.
I also tried this awfulness (borrowing from PowerPC style):
const uint32x4_t CTRS[3] = {
vld1q_u32({1,0,0,0}),
vld1q_u32({2,0,0,0}),
vld1q_u32({3,0,0,0})
};
It resulted in:
chacha_simd.cpp(309) : warning C4002: too many actual parameters for macro 'vld1
q_u32'
chacha_simd.cpp(309) : error C2143: syntax error : missing '}' before ')'
chacha_simd.cpp(309) : error C2664: 'const __n64 *__uint32ToN64_c(const uint32_t
*)' : cannot convert argument 1 from 'initializer-list' to 'const uint32_t *'
Reason: cannot convert from 'int' to 'const uint32_t *'
Conversion from integral type to pointer type requires reinterpret_cast,
C-style cast or function-style cast
chacha_simd.cpp(309) : error C2660: '__neon_Q1Adr' : function does not take 1 ar
guments
chacha_simd.cpp(310) : warning C4002: too many actual parameters for macro 'vld1
q_u32'
chacha_simd.cpp(310) : error C2143: syntax error : missing '}' before ')'
chacha_simd.cpp(310) : error C2664: 'const __n64 *__uint32ToN64_c(const uint32_t
*)' : cannot convert argument 1 from 'initializer-list' to 'const uint32_t *'
Reason: cannot convert from 'int' to 'const uint32_t *'
Conversion from integral type to pointer type requires reinterpret_cast,
C-style cast or function-style cast
chacha_simd.cpp(310) : error C2660: '__neon_Q1Adr' : function does not take 1 ar
guments
chacha_simd.cpp(310) : fatal error C1903: unable to recover from previous error(
s); stopping compilation
According to some source code for arm_neon.h
on GitHub, __neon_Q1Adr
and vld1q_u32
are:
__n128 __neon_Q1Adr(unsigned int, const __n64*);
#define vld1q_u32(pcD) ( __neon_Q1Adr( 0xf4200a8f, __uint32ToN64_c(pcD)) )
Things are just getting messier. Searching for "arm initialize "uint32x4_t" site:microsoft.com" and "arm initialize "uint32x4_t" site:msdn.com" are returning 0 hits.
How does one initialize a uint32x4_t
using Microsoft compilers?
Jake's answer portably compiles, but (like for x86 intrinsics), compilers are stupid and actually copy the array at run-time when you use an intrinsic as a static initializer. (Either inside a function, or once in a constructor-like static initializer.) It would be more efficient to write code that indexed the underlying array of scalars like vld1q_u32(&array[idx*4])
The winddk-8.1 header you linked, arm_neon.h
, pretty clearly shows typedef __n128 uint32x4_t;
(same as other element widths for 128-bit vectors), and that the underlying __n128
type is defined as a union with the __int64[2]
member first.
typedef union __declspec(intrin_type) _ADVSIMD_ALIGN(8) __n128
{
unsigned __int64 n128_u64[2];
unsigned __int32 n128_u32[4];
unsigned __int16 n128_u16[8];
unsigned __int8 n128_u8[16];
__int64 n128_i64[2];
__int32 n128_i32[4];
__int16 n128_i16[8];
__int8 n128_i8[16];
float n128_f32[4];
struct
{
__n64 low64;
__n64 high64;
} DUMMYNEONSTRUCT;
} __n128;
If you want to write MSVC-only code that depends on header internals, you can simply combine pairs of 32-bit integers into 64-bit integers. For little-endian ARM, this means making the 2nd 32-bit element the high 32-bits of a combined 64-bit element.
#ifdef _MSC_VER
// MSVC only; will silently compile differently on others
static const uint32x4_t CTRS[3] = {
// The .n128_u64 field is first in the definition of uint32x4_t
{1 + (0ULL<<32), 0 + (0ULL<<32)}, // ARM is little-endian
{2 + (0ULL<<32), 0 + (0ULL<<32)},
{3 + (0ULL<<32), 0 + (0ULL<<32)},
};
I made one macro for the whole uint32x4_t
, rather than a pair macro you could also use for 64-bit vectors. This makes the actual declarations less of a mess of braces and macro names, because we can include the outer {}
in this macro.
#ifdef _MSC_VER
// The .n128_u64 field is first. Combine pairs of 32-bit integers in little-endian order.
#define INITu32x4(w,x,y,z) { ((w) + (unsigned long long(x) << 32)), ((y) + (unsigned long long(z) << 32)) }
#else
#define INITu32x4(w,x,y,z) { (w), (x), (y), (z) }
#endif
static const uint32x4_t CTRS[3] = {
INITu32x4(1,0,0,0),
INITu32x4(2,0,0,0),
INITu32x4(3,0,0,0),
};
The compiles correctly+efficiently on GCC and MSVC to the right data in the read-only data section (.rodata
or .rdata
), with no runtime initialization.
From the Godbolt compiler explorer:
uint32x4_t access(int idx) {
return CTRS[idx];
}
@ g++5.4 -O3 -Wall -mcpu=cortex-a53 -mfpu=neon -mfloat-abi=hard -std=gnu++11
access(int):
movw r3, #:lower16:.LANCHOR0
movt r3, #:upper16:.LANCHOR0 @ gcc chooses to construct the address with movw/movt
@ instead of loading from a literal pool when optimizing for cortex-a53
add r0, r3, r0, lsl #4
vld1.64 {d0-d1}, [r0:64]
bx lr
.section .rodata
.align 3
.set .LANCHOR0,. + 0 @@ equivalent to .LANCHOR0: here.
@@ Reference point that could be used for other .rodata objects if needed.
.type CTRS, %object
.size CTRS, 48
CTRS:
.word 1
.word 0
.word 0
.word 0
.word 2
.word 0
...
And MSVC -Ox: I have no idea why MSVC's DCQ
directive still needs 2 args to construct a single 64-bit value, exactly the same as DCD if you make an array of int
. That seems to be different from Keil's DCQ directive / pseudo-instruction where each comma-separated arg is a 64-bit integer.
But AFAICT, the comments MSVC added are an accurate representation of the number for each line.
;; ARM msvc19.14 -O2
.rdata
|__n128 const * const CTRS| DCQ 0x1, 0x0 ; = 0x0000000000000001 ; CTRS
DCQ 0x0, 0x0 ; = 0x0000000000000000
DCQ 0x2, 0x0 ; = 0x0000000000000002
DCQ 0x0, 0x0 ; = 0x0000000000000000
DCQ 0x3, 0x0 ; = 0x0000000000000003
DCQ 0x0, 0x0 ; = 0x0000000000000000
EXPORT |__n128 access(int)| ; access
.text$mn SEGMENT
|__n128 access(int)| PROC ; access
movw r3,|__n128 const * const CTRS|
movt r3,|__n128 const * const CTRS|
add r3,r3,r0,lsl #4
vldm r3,{d0,d1}
|$M4|
bx lr
ENDP ; |__n128 access(int)|, access
static const uint32x4_t CTRS[3] = { [0].n128_u32 = {1, 0, 0, 0}, [1].n128_u32 = {2, 0, 0, 0}, [2].n128_u32 = {3, 0, 0, 0} };
uint32x4_t access(int idx) {
return CTRS[idx];
}
This compiles just fine in MSVC's C mode, but not C++. You could use this for a slightly more future-proof definition of INITu32x4
which fails noisily if something is wrong, and won't break if MS decides to reorder the union definition.
Godbolt has a C language mode. I usually never use it (and just use -xc
for g++/clang++) because it's inconvenient to switch between the two, but I don't know a command-line option to make MSVC compile as C. Anyway, this on Godbolt.