I have been following this great tutorial:
https://www.youtube.com/watch?v=uxrKE2VKvmc
and at some point it does this for each target, it creates a gameObject ?
If you look at the code here:
private void SetupTargets(List<TrackableBehaviour> allTargets)
{
Debug.Log("Listing all Targets names:");
foreach (TrackableBehaviour target in allTargets)
{
Debug.Log("Target's name:" + target.TrackableName);
target.gameObject.transform.parent = transform;
target.gameObject.name = target.TrackableName;
target.gameObject.AddComponent<PlaneManager>();
Debug.Log(target.TrackableName + " created!");
}
}
why this line of code ?
target.gameObject.transform.parent = transform;
If I comment it out it still works fine..
The full class code is below:
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Vuforia;
using System.Linq;
public class TargetManager : MonoBehaviour
{
public String mStartingMarkerDatabaseName = "";
private List<TrackableBehaviour> mAllTargets = new List<TrackableBehaviour>();
private void Awake()
{
VuforiaARController.Instance.RegisterVuforiaStartedCallback(onVuforiaStarted);
}
private void onDestroy()
{
VuforiaARController.Instance.UnregisterVuforiaStartedCallback(onVuforiaStarted);
}
private void onVuforiaStarted()
{
LoadDatabase(mStartingMarkerDatabaseName);
mAllTargets = GetTargets();
SetupTargets(mAllTargets);
}
private void LoadDatabase(string name)
{
ObjectTracker objectTracker = TrackerManager.Instance.GetTracker<ObjectTracker>();
objectTracker.Stop();
if (DataSet.Exists(name))
{
DataSet dataSet = objectTracker.CreateDataSet();
dataSet.Load(name);
objectTracker.ActivateDataSet(dataSet);
}
objectTracker.Start();
}
private List<TrackableBehaviour> GetTargets()
{
List<TrackableBehaviour> allTrackables = new List<TrackableBehaviour>();
allTrackables = TrackerManager.Instance.GetStateManager().GetTrackableBehaviours().ToList();
return allTrackables;
}
private void SetupTargets(List<TrackableBehaviour> allTargets)
{
Debug.Log("Listing all Targets names:");
foreach (TrackableBehaviour target in allTargets)
{
Debug.Log("Target's name:" + target.TrackableName);
target.gameObject.transform.parent = transform;
target.gameObject.name = target.TrackableName;
target.gameObject.AddComponent<PlaneManager>();
Debug.Log(target.TrackableName + " created!");
}
}
}
target.gameObject.transform.parent = transform;
That code means that the target gameObject will be a child of whatever gameObject the TargetManager script is attached to.
As derHugo pointed out in the comments, it's redundant and can just be written as
target.transform.parent = transform;