I am trying to set the screen resolution of a project to 2048x1536 (retina display on ipad).
I created a new single page app in Xcode using Swift, targeted ipad, set deployment target to various values (from 8 to 11), clicked Requires full screen, and chose only landscape modes.
I changed everywhere I could find in the storyboard, but no matter what I do, it is returning 1024x768. when I to an NSLog print from the ViewDidLoad function.
Can someone possibly shed some light on how to use the ipad to its best resolution?
Jerry
In Xcode the size of elements and the screen are measured in points. Each device has a scale factor that is applied to the points which means developers don't have to target specific screen sizes that have the same ratios.
Apple explain it a bit here: https://developer.apple.com/library/archive/documentation/2DDrawing/Conceptual/DrawingPrintingiOS/GraphicsDrawingOverview/GraphicsDrawingOverview.html#//apple_ref/doc/uid/TP40010156-CH14-SW7
Graphical representation here too: https://www.paintcodeapp.com/news/ultimate-guide-to-iphone-resolutions