I would like to open the filedialog after pressing a button. Then I could choose an image and display it on a canvas. (My goal is to do a very simple image editor) Unfortunately, the filedialog open up automatically when I start the program. Is there a way for example to do something like this:
press a button to open the filedialog
choose an image
display the image on the canvas
Here is my code that I've done so far
from tkinter import *
from PIL import Image, ImageTk
from tkinter import filedialog
root = Tk()
#function to select my image by using the filedialog
def select_image():
file_path = filedialog.askopenfilename()
return Image.open(file_path)
#button to press to open filedialog
select = Button(root, text="select an image", command=select_image)
select.pack()
#the canvas where the image will be display
canvas = Canvas(root, width= 400, height=400, bg="grey")
canvas.pack()
image_tk = ImageTk.PhotoImage(select_image())
canvas.create_image(200,200, image= image_tk)
root.mainloop()
The filedialog opens because of this line:
image_tk = ImageTk.PhotoImage(select_image())
My Solution is:
from tkinter import Tk, filedialog, Frame, Button, Canvas
from PIL import Image, ImageTk
class Gui:
def __init__(self, master):
self.master = master
self.create_widgets()
def create_widgets(self):
self.select = Button(self.master, text="select an image", command=self.select_image)
self.select.pack()
self.canvas = Canvas(self.master, width= 400, height=400, bg="grey")
self.canvas.pack()
def select_image(self):
file_path = filedialog.askopenfilename()
des = Image.open(file_path)
bg_image = ImageTk.PhotoImage(des)
self.canvas.bg_image = bg_image
self.canvas.create_image(200,200, image=self.canvas.bg_image)
if __name__ == "__main__":
root = Tk()
my_gui = Gui(root)
root.mainloop()