Essentially I have a game that requires me to call two methods that are contained in my objects that extend the skpritenode class. I want to use the touches began method to detect the node touches, pull the referent to the object from that node, and then assign the reference to a temporary variable inside the touchesBegan method that would allow me to call its methods. Sorry if this is unclear, I am still trying to get used to the "right" way to formulate my questions.
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch = touches.first
if(atPoint((touch?.location(in: self))!) == homeButton) && scene?.isPaused == false{
goToHomeG()
}
else {
if let location = touch?.location(in: self){
let theNodes = nodes(at: location)
for node in theNodes{
if node.name == "yesText" {
let transition = SKTransition.flipHorizontal(withDuration: 0.5)
let menuSceneOB = MenuScene(fileNamed: "MenuScene")
menuSceneOB?.scaleMode = .aspectFill
self.view?.presentScene(menuSceneOB!, transition: transition)
node.removeFromParent()
}
else if node.name == "noText" {
for child in self.children {
if child.name == "goToHomeText"{
child.removeFromParent()
}
if child.name == "noText"{
child.removeFromParent()
}
if child.name == "yesText"{
child.removeFromParent()
}
if child.name == "box"{
child.removeFromParent()
}
}
scene?.isPaused = false
}
else if node.name == "enemy"{
//here is where I want to detect if the object is an enemy and then use the assignment to the location to modify the object with its own internal methods.
var modify : EnemyChar?
modify = node
modify.update
}
}
}
}
}
If I understood correctly, you just need to cast the node
:
else if node.name == "enemy"{
//here is where I want to detect if the object is an enemy and then use the assignment to the location to modify the object with its own internal methods.
var enemy = node as? EnemyChar
enemy.update()
}
By the way, this code:
for child in self.children {
if child.name == "goToHomeText"{
child.removeFromParent()
}
if child.name == "noText"{
child.removeFromParent()
}
if child.name == "yesText"{
child.removeFromParent()
}
if child.name == "box"{
child.removeFromParent()
}
}
can be simplified to:
for child in self.children {
if ["goToHomeText", "noText", "yesText", "box"].contains(child.name) {
child.removeFromParent()
}
}