I've just tested a dialog with a list of choices that seem to render differently and I can't find any information on why this would be happening.
Given this list of choices:
Choices = ChoiceFactory.ToChoices(new List<string>
{
"No",
"Yes - xxxxxxxxxxxxxxxxx",
"Yes - xxxxxxxxxxxxxxxxx",
"Yes - xxxxxxxxxxxxxxxxx",
"Yes - xxxxxxxxxxxxxxxxx"
})
It renders like this:
Whereas this list:
Choices = ChoiceFactory.ToChoices(new List<string>
{
"No",
"Yes 2",
"Yes - 3",
"Yes - 4",
"Yes - 5"
})
It renders how I want it too:
I've got other instances where I have a long list of buttons that scroll so I'm very confused why the first list above rendered like a list.
How can I force it to render like the second example?
This behavior has to do with the size of each choice and the amount of choices. When the choices themselves are small (ex: "Yes 2"), then they are able to show as the button type (how you want it to look). When they are displayed in this fashion, and there are many choices; then it will scroll off the screen (as you have seen).
When the choices (any one choice) becomes longer (ex: "Yes - xxxxxxxxxxxxxxxxx") then they get put into the list format. I don't believe there is a way to override this, but I will take a look. If not; the only option is to try and keep your choices small in size.
Additionally; each channel handles rendering/displaying in it's own fashion. For example; if i create many (~20) choices of the small variety; then they will show as the scroll-able "buttons" in web chat, where in Skype they will show as a list.