I am using fabric js version 1.7.22
when image set in a repetitive manner in a rectangle of fabric js, at the first time it will be loaded and saved into JSON using toJSON() and save an image using todataUrl() method, but when cal canvas a loadFromJson method at that time, this canvas not savable, because it throws tainted canvas error.
Please help me,
I already set crossOrigin in a pattern but it not working. and not added in canvas JSON.
I have made one Fiddle For Generate Issue :
[http://jsfiddle.net/Mark_1998/kt387vLc/1/][1]
Steps to generate issue :
click on 'set pattern'
then click on 'save canvas'
then click on 'reload canvas' // load canvas from JSON
then click on 'save canvas' // cause issue of tainted canvas
This issue is fixed in new version of fabricjs already. If you are still using 1.7.20 the override fabric.Pattern.prototype.toObject
and fabric.Pattern.prototype.initialize
, find code in snippet.
var canvas = new fabric.Canvas('canvas', {
height: 500,
width: 500,
});
canvas.backgroundColor = '#ff0000';
canvas.renderAll();
var canvasJSON = {};
document.getElementById('setPat').addEventListener('click', function() {
fabric.util.loadImage('https://cdn.dribbble.com/assets/icon-backtotop-1b04df73090f6b0f3192a3b71874ca3b3cc19dff16adc6cf365cd0c75897f6c0.png', function(image) {
var pattern = new fabric.Pattern({
source: image,
repeat: 'repeat',
crossOrigin: 'Anonymous'
});
var patternObject = new fabric.Rect({
left: 0,
top: 0,
height: canvas.height,
width: canvas.width,
angle: 0,
fill: pattern,
objectCaching: false
})
canvas.add(patternObject);
}, null, {
crossOrigin: 'Anonymous'
});
})
document.getElementById('saveCanvas').addEventListener('click', function() {
console.log('save canvas');
canvasJSON = canvas.toJSON();
var image = canvas.toDataURL("image/png", {
crossOrigin: 'Anonymous'
}); // don't remove this, i need it as thumbnail.
//console.log('canvas.Json', canvasJSON);
//console.log('image', image);
canvas.clear();
canvas.backgroundColor = '#ff0000';
canvas.renderAll();
});
document.getElementById('reloadCanvas').addEventListener('click', function() {
console.log('save canvas');
canvas.loadFromJSON(canvasJSON, function() {
canvas.set({
crossOrigin: 'Anonymous'
})
});
console.log('canvas.Json', canvasJSON);
});
//cross origin was not added in toObject JSON
fabric.Pattern.prototype.toObject = (function(toObject) {
return function() {
return fabric.util.object.extend(toObject.call(this), {
crossOrigin: this.crossOrigin,
patternTransform: this.patternTransform ? this.patternTransform.concat() : null
});
};
})(fabric.Pattern.prototype.toObject);
//cross origin was not added while creating image
fabric.Pattern.prototype.initialize = function(options, callback) {
options || (options = {});
this.id = fabric.Object.__uid++;
this.setOptions(options);
if (!options.source || (options.source && typeof options.source !== 'string')) {
callback && callback(this);
return;
}
// function string
if (typeof fabric.util.getFunctionBody(options.source) !== 'undefined') {
this.source = new Function(fabric.util.getFunctionBody(options.source));
callback && callback(this);
} else {
// img src string
var _this = this;
this.source = fabric.util.createImage();
fabric.util.loadImage(options.source, function(img) {
_this.source = img;
callback && callback(_this);
}, null, this.crossOrigin);
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.20/fabric.js"></script>
<button id="setPat">
Set pattern
</button>
<button id="saveCanvas">
Save canvas
</button>
<button id="reloadCanvas">
Reload CAnvas
</button>
<canvas id="canvas"></canvas>