Here is my code:
public static string ReadListViewItem(IntPtr lstview, int item)
{
const int dwBufferSize = 1024;
int dwProcessID;
LV_ITEM lvItem;
string retval;
bool bSuccess;
IntPtr hProcess = IntPtr.Zero;
IntPtr lpRemoteBuffer = IntPtr.Zero;
IntPtr lpLocalBuffer = IntPtr.Zero;
IntPtr threadId = IntPtr.Zero;
try
{
lvItem = new LV_ITEM();
lpLocalBuffer = Marshal.AllocHGlobal(dwBufferSize);
// Get the process id owning the window
threadId = GetWindowThreadProcessId(lstview, out dwProcessID);
if ((threadId == IntPtr.Zero) || (dwProcessID == 0))
throw new ArgumentException("hWnd");
// Open the process with all access
hProcess = OpenProcess(PROCESS_ALL_ACCESS, false, dwProcessID);
if (hProcess == IntPtr.Zero)
throw new ApplicationException("Failed to access process");
// Allocate a buffer in the remote process
lpRemoteBuffer = VirtualAllocEx(hProcess, IntPtr.Zero, dwBufferSize, MEM_COMMIT,
PAGE_READWRITE);
if (lpRemoteBuffer == IntPtr.Zero)
throw new SystemException("Failed to allocate memory in remote process");
// Fill in the LVITEM struct, this is in your own process
// Set the pszText member to somewhere in the remote buffer,
// For the example I used the address imediately following the LVITEM stuct
lvItem.mask = LVIF_TEXT;
lvItem.iItem = item;
lvItem.iSubItem = 2;
lvItem.pszText = (IntPtr)(lpRemoteBuffer.ToInt32() + Marshal.SizeOf(typeof(LV_ITEM)));
lvItem.cchTextMax = 50;
// Copy the local LVITEM to the remote buffer
bSuccess = WriteProcessMemory(hProcess, lpRemoteBuffer, ref lvItem,
Marshal.SizeOf(typeof(LV_ITEM)), IntPtr.Zero);
if (!bSuccess)
throw new SystemException("Failed to write to process memory");
// Send the message to the remote window with the address of the remote buffer
SendMessage(lstview, LVM_GETITEMText, 0, lpRemoteBuffer);
// Read the struct back from the remote process into local buffer
bSuccess = ReadProcessMemory(hProcess, lpRemoteBuffer, lpLocalBuffer, dwBufferSize,IntPtr.Zero);
if (!bSuccess)
throw new SystemException("Failed to read from process memory");
// At this point the lpLocalBuffer contains the returned LV_ITEM structure
// the next line extracts the text from the buffer into a managed string
retval = Marshal.PtrToStringAnsi((IntPtr)(lpLocalBuffer +
Marshal.SizeOf(typeof(LV_ITEM))));
}
finally
{
if (lpLocalBuffer != IntPtr.Zero)
Marshal.FreeHGlobal(lpLocalBuffer);
if (lpRemoteBuffer != IntPtr.Zero)
VirtualFreeEx(hProcess, lpRemoteBuffer, 0, MEM_RELEASE);
if (hProcess != IntPtr.Zero)
CloseHandle(hProcess);
}
return retval;
}
No matter what I do retval
returns empty, although lpLocalBuffer
doesn't.
Here is the definition of LV_ITEM
:
[StructLayout(LayoutKind.Sequential)]
private struct LV_ITEM
{
public int mask;
public int iItem;
public int iSubItem;
public int state;
public int stateMask;
public IntPtr pszText;
public int cchTextMax;
public int iImage;
internal int lParam;
internal int iIndent;
}
I tried compiling for x86, x64, Any CPU, nothing seems to work at all!
Any idea why this might be happening?
C# + .NET 4, Windows 7 64bit.
Here's a different approach to doing this - use UI Automation. It does the cross-process, cross-bitness work for you, and will work against listviews, listboxes, or pretty much any other standard Windows UI. Here's a sample app that will get the HWND from the listview under the mouse pointer, and dump the items in it. It dumps just the name of each item; with Listviews, I think you can recurse into the fields in each item if you want.
// Compile using: csc ReadListView.cs /r:UIAutomationClient.dll
using System;
using System.Windows.Automation;
using System.Runtime.InteropServices;
class ReadListView
{
public static void Main()
{
Console.WriteLine("Place pointer over listview and hit return...");
Console.ReadLine();
// Get cursor position, then the window handle at that point...
POINT pt;
GetCursorPos(out pt);
IntPtr hwnd = WindowFromPoint(pt);
// Get the AutomationElement that represents the window handle...
AutomationElement el = AutomationElement.FromHandle(hwnd);
// Walk the automation element tree using content view, so we only see
// list items, not scrollbars and headers. (Use ControlViewWalker if you
// want to traverse those also.)
TreeWalker walker = TreeWalker.ContentViewWalker;
int i = 0;
for( AutomationElement child = walker.GetFirstChild(el) ;
child != null;
child = walker.GetNextSibling(child) )
{
// Print out the type of the item and its name
Console.WriteLine("item {0} is a \"{1}\" with name \"{2}\"", i++, child.Current.LocalizedControlType, child.Current.Name);
}
}
[StructLayout(LayoutKind.Sequential)]
private struct POINT
{
public int x;
public int y;
};
[DllImport("user32.dll")]
private static extern IntPtr WindowFromPoint(POINT pt);
[DllImport("user32.dll")]
private static extern int GetCursorPos(out POINT pt);
}