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c++boost-asioboost-filesystemboost-beastboost-system

Undefined symbol boost::system:detail::system_category_instance


I've build boost with c++17 standard with clang on macOS Mojave when compiling my playground program that uses beast and asio I get the following error:
enter image description here

This is my make file:

cmake_minimum_required (VERSION 3.13.1)
project (Playground)

set(Boost_USE_STATIC_LIBS ON)
set(Boost_USER_MULITHREADED ON)
set(Boost_USE_STATIC_RUNTIME OFF)
set(BOOST_ROOT "/usr/local/boost-1.68.0")
set(Boost_INLCUDE_DIR "/usr/local/boost-1.68.0/include")
set(Boost_LIBRARY_DIR_RELEASE "/usr/local/boost-1.68.0/lib")

find_package(Boost 1.68.0 REQUIRED COMPONENTS system filesystem)

set(SOURCES
    src/main.cpp
    src/http_client/http_client.hpp
    src/http_client/http_client.cpp)

if(Boost_FOUND)
    include_directories("/usr/local/boost-1.68.0/include")
    add_executable (Playground ${SOURCES})
    set_property(TARGET Playground PROPERTY CXX_STANDARD 17)
    target_include_directories(Playground PRIVATE ${BOOST_INCLUDE_DIRS})
    target_link_libraries(Playground ${BOOST_FILESYSTEM_LIBRARIES}
                                     ${BOOST_SYSTEM_LIBRARIES})
endif()

I've compiled boost with steps described in this tutorial: Compiling Boost with Clang.

Clang version:
Apple LLVM version 10.0.0.0 (clang-1000.11.45.5)
Target: x86_64-apple-darwin18.2.0

Is there anything else I've to take into account? I've read a lot of posts, etc. where it's suggested to compile boost in the same c++ standard that should be used in the project itself.

EDIT:
Matthieu Brucher's hint with the variable names (Boost_ vs. BOOST_) did the trick. Now it's working.


Solution

  • @Matthieu Brucher's hint with the variable names (Boost_ vs. BOOST_) did the trick:

    target_link_libraries(Playground ${Boost_FILESYSTEM_LIBRARY}
                                      ${Boost_SYSTEM_LIBRARY})