I am playing audio file from remote server with avplayer. When i play this, first avplayer stream from the url and then play the file. Now I just want to detect when file streaming is finished and started to play.
Here is my code:
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
player = AVPlayer(url: down_url)
player.addObserver(self, forKeyPath: "status", options: NSKeyValueObservingOptions.new, context: nil)
player.volume = 1.0
player.play()
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if keyPath == "rate" {
if player.rate > 0 {
print("player started")
}
}
}
I used this code to detect but it print "player started" only once when avplayer started to streaming. But i can't detect when avplayer started to play.
Register as an observer of the player item's status property
playerItem.addObserver(self, forKeyPath: #keyPath(AVPlayerItem.status), options: [.old, .new], context: &playerItemContext)
and this method will be call
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
// Only handle observations for the playerItemContext
guard context == &playerItemContext else {
super.observeValue(forKeyPath: keyPath, of: object, change: change, context: context)
return
}
// Observer for Player status
if keyPath == #keyPath(AVPlayerItem.status) {
let status: AVPlayerItem.Status
if let statusNumber = change?[.newKey] as? NSNumber {
status = AVPlayerItem.Status(rawValue: statusNumber.intValue)!
} else {
status = .unknown
}
// Switch over status value
switch status {
case .readyToPlay:
// Player item is ready to play.
player.play()
playerControlsView.setPlayerControlsReady()
case .failed:
// Player item failed. See error.
print("Fail")
case .unknown:
// Player item is not yet ready.
print("unknown")
}
}
}
Add Observer to monitor when the player Finish playing
NotificationCenter.default.addObserver(self, selector:#selector(self.playerDidFinishPlaying(note:)),name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: player.currentItem)
This method will call when player finish playing
@objc func playerDidFinishPlaying(note: NSNotification){
print("Finished Playing")
}
And Don't forget to remove the Observer when your done with player
NotificationCenter.default.removeObserver(self)